Hey,guys! Today I gonna share about Yu-Gi-Oh! Phases Resolve. I hope you guys after reading this article can gain some deeper understanding about Yu-Gi-Oh! Trading Card Game. Without wasting of your time, let's go through the article. Hope you guys enjoy it.
This article was referred from 遊☆戯☆王OCGエキスパートルールHP, 遊戯王デュエルハンドブックI2, 遊戯王カードWiki and Yu-Gi-Oh! Wikia and this article was translated from the article found at Nintendo World BBS. Some of the phrases and example has been change in order to follow the latest trend.
Glossary
Chainable = Card can chain to the action
Unchainable = Card cannot chain to the action
Priority = The rights that every player must holds so that he/she can use cards before Opponent can do it so.It always start with Turn player then only go to Opponent player.
Turn player = Player that Control the Turn
Summon = Usually it refer to Normal Summon but some time it also including Flip Summon and Special Summon
You = Turn Player
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Draw Phase
Step [1] Declaration of Start of Draw Phase
-If the effect of "Offerings to the Doomed"/"Yata-Garasu"/"Time Seal"/"Reckless Greed" etc that state that [Skip Draw Phase] is applying, then skip the resolve below and enter to Step [4]
-"Cyber Archfiend"'s [your hand card are 0] are confirm during this time
<>Resolve effect of [Before Draw Card]
-If "Hino-Kagu-Tsuchi"/"Maharaghi"'s [Before Draw Card] effect is applying then it will be resolved during this time(unchainable)
<>Activation Timing of [Before draw card]
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 "Freed The Matchless General"/"Magical Blast"'s effect
Chain 2 If "Freed The Matchless General"/"Magical Blast"'s effect is activated, card(s) that has Spell speed 2 and above may chain to it. Eg, "Divine Wrath", "Skill Drain", "Disappear", "Mystical Space Typhoon" etc.
*If "Freed The Matchless General"/"Magical Blast"'s effect does not activate, Spell speed 2 and above card(s) in this Timing cannot be activate as chain 1.
[Situation A]If "Freed The Matchless General"/"Magical Blast"/"Penalty Game!"'s effect does not applying
Step [2] Normal/Compulsory Draw
<>Effect that resolve after draw card
-Effect of "Solemn Wishes", "Crush Card Virus", "Deck Devastation Virus", "Silent Magician LV4" etc will be resolve during this time (unchainable)
<>Activation Timing of [During draw card]
Priority Sequence (Chain Sequence) of Card/Effect (all will form chain)
Chain 1 Trigger Effect. Eg, "Cyber Archfiend", "Heart of the Underdog" etc
Chain 2 Spell speed 2 and above card(s). Eg, "Mystical Space Typhoon", "Drop Off" etc
[Situation B]If "Freed The Matchless General"/"Magical Blast"/"Penalty Game!"'s effect is applying, no card drawing performed
<>Activation Timing after end of chain resolved of "Freed The Matchless General", "Magical Blast", "Penalty Game!"
Priority Sequence(chain sequence) of card/effect(all will form chain)
Chain 1 Trigger Effect
Chain 2 Spell speed 2 and above card. Eg, "Mystical Space Typhoon" etc
Step [3] After Draw card/During Draw Phase
<>Action(s) that Turn Player who holds priority can perform:
-Activate Spell speed 2 and above card
-Declare End Draw Phase, give up Turn player's priority and pass it to Opponent
Step [4] End Draw Phase
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Standby Phase
Step [1] Declaration of Start of Standby Phase
-If the effect of "Solomon's Lawbook" etc that [Skip Standby Phase] is applying, then skip the resolve below and enter to Step [3]
Step [2] During Standby Phase
<>Action(s) that Turn player who holds priority can perform (separate activate, resolving; free sequence):
-Resolve Maintenance Cost of [During Standby Phase] (Unchainable). Eg,"The Unfriendly Amazon", "Imperial Order", "Messenger of Peace" etc
-Activate Trigger effect of [During Standby Phase] (Chainable). Eg,"Cure Mermaid", "Burning Land", "Blind Destruction" etc
-Resolve effect of [During Standby Phase] (Unchainable). Eg, "Vampire's Curse" etc
-End of effect of [During Standby Phase] (Unchainable). Eg, End of "Dimensionhole"'s effect that temporarily out of play Monster, Monster return back to the field
-Activate Spell speed 1 Spell card that allow to activate [During Standby Phase] (Chainable). Eg, face-down "Curse of Field" that set on the field
-Spell Speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Scapegoat" etc
-Give up priority
When you do not have any card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, you must pass your priority to your opponent 1st.
When you have any card activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, you may give up priority and pass it to Opponent 1st and let them to be resolve 1st. If Opponent also give up his/her priority, then the Turn player will be resolve 1st.
<>Action(s) that Opponent player who holds priority can perform (free sequence, everytime after chain finish resolved the priority will pass back to the Turn player):
-Resolve Maintenance Cost of [During Standby Phase] (Unchainable). Eg, "Armor Exe" etc
-Activate Trigger effect of [During Standby Phase] (Chainable). Eg, "Inspection", "Minor Goblin Official", "Mirage of Nightmare" etc
-Resolve effect of [During Standby Phase] (Unchainable). Eg, "Vampire's Curse", "Snatch Steal" etc
-Spell Speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon" etc
-Give up priority
If Turn player does not has any card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, give up his/her priority and pass it to the Opponent. In this case, Opponent also does not has any card to activate or Maintenance Cost/effect to be resolved thus he/she needs to give up his/her priority (enter Step [3]).
If Turn player still has card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, Turn player may give up his/her priority and pass it to Opponent 1st so that they will resolve 1st. Opponent that holds priority can also give up his/her priority so that the Turn player will resolve 1st (No matter Opponent still has any cards that would like to activate or Maintenance Cost/effect to be resolved).
*During Standby Phase, each time after we finish resolved Maintenance Cost/effect/chain, we will have an Activation Timing. During the Activation Timing, we can open new chain by activate Trigger effect (Except [During Standby Phase]'s effect) and Spell speed 2 card. After the Activation Timing ended then only follow by Turn player to perform [Action that Turn player who holds priority can perform]
Step [3] End Standby Phase
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Main Phase 1
Step [1] Declaration of Start of Main Phase 1
If the effect of "Timeeater" etc that [Skip Main Phase 1] is applying, thus skip the resolve below and enter to Step [3].
Step [2] During Main Phase 1
<>Action(s) that Turn player can perform (free sequence):
-Normal Summon of Monster (Unchainable)
-Flip Summon of Monster (Unchainable)
-Special Summon of Monster (Unchainable)
-Switch Monster's Battle Position (Unchainable)
-Set of Spell or Trap card (Unchainable)
-Activate Monster effect (Chainable)
-Activate Spell or Trap card (Chainable)
-Activate Spell or Trap card's effect (Chainable)
-Declaration of End of Main Phase 1, give up priority and pass it to the Opponent player
<>Action(s) that Opponent player who holds priority due to Turn player gave up his/her priority can perform:
-Activate Spell speed 2 and above card (If card is activate and as soon as the end of chain resolved the priority will pass back to Turn player again. After that, the Turn is remains in the Main Phase 1, thus Turn player can either perform action above or declare End of Main Phase 1 again)
-Give up priority (Enter Step [3])
[Resolve of Normal Summon,Flip Summon,Special Summon of Monster(Unchainable)]
Normal Summon:face-up Normal Summon (Summon), face-down Normal Summon (Set)
Flip Summon:Manually switch the Battle Position of face-down Monster into face-up attack position by Turn player
Special Summon:Conditional Special Summon Monster such as "Blue Eyes Shining Dragon", "Dark Armed Dragon" etc; Monster that can appear by Special summon such as "Cyber Dragon" etc; Synchro Summon/Fusion Summon/Ritual Summon of Monster such as "Stardust Dragon", "Elemental Hero Absolute Zero"," etc
1 Declaration for Normal Summon/Flip Summon/Special Summon of Monster
2 Fullfill the condition for Monster's Normal Summon/Flip Summon/Special Summon. Eg, Advanced Summon for Monster that has Star Level 5 and above, Monster that required release of specific monster on the field such as "Blue Eyes Shining Dragon", Monster that required out of play of specific monster in the graveyard such as "Megarock Dragon", Monster that required out of play specific monster on the field such as "XYZ-Dragon Cannon"
-Mandatory Trigger effect's cards that has fullfill activation condition such as "Sangan","Black Pendant","Soul Absorption" etc will be activate during the Activation Timing of Monster's [When successfully Normal Summon, Flip Summon, Special Summon]
-Continuous effect's cards that has fullfill activation condition such as "Skull Invitation" will be apply during this Timing
-Non-Mandatory Trigger effect that has fullfill activation condition such as "Peten the Dark Clown" will not activate during this Timing.
3 When you want to perform Normal Summon (from hand), Flip Summon (from field), Special Summon (from deck, hand etc) of Monster from whatever place, you must reveal it to the Opponent 1st (If face-down Normal Summon then no need to reveal it to the Opponent)
-Before the Monster reach the field,it will be consider as belongs to no where(Monster that targetted by "Mind Control","Nightmare Wheel" etc will not lose its relationship with the "Mind Control","Nightmare Wheel" etc even though the targetted monster Flip Summon)
4 Activation Timing for negating the Summon of Monster
Chain 1 "Solemn Judgment", "Solemn Warning", "Horn of Heaven", "Royal Oppression" etc
Chain 2 If card that negate Summon is activate, Spell speed 2 and above cards can chain to it.
-If "Solemn Judgment", "Solemn Warning", "Horn of Heaven" or "Royal Oppression" is activated, you can chain it with Counter Trap card such as "Seven Tools of the Bandit" etc.
-If face-down "Royal Oppression" or face-up "Royal Oppression"'s effect is activated, card that does not has specific Activation Timing can be chain to it.
*If there are no card that can negate Summon activate during that time,card(s) that does not has specific Activation Timing such as "Mystical Space Typhoon","Dust Tornado" etc cannot be activate and as Chain 1.
-Summon of Monster that negated will be considered as destroy and sent from no where to the graveyard.
Monster's effect that activate when it send from the field to the graveyard such as "Sangan" etc will not activate.
Monster's effect that activate when it send from the hand to the graveyard such as "Despair from the Dark" etc will not activate.
Monster's effect that does not has specific activation condition of [destroy from where/sent from where to the graveyard] such as "Sacred Phoenix of Nephthys","Light and Darkness Dragon" etc can be activate.
[Situation A]If Summon of Monster did not negated
5 Monster that Summon is landed on the field,Normal Summon/Flip Summon/Special Summon of Monster is consider as successful
6 Continuous effect is applying
7 Activation Timing for card/effect
Activation Timing of [When it successfully Normal Summon/Special Summon] (In the case of Normal Summon/Special Summon)
Priority sequence for activation of card/effect (Form a group of chain)
Chain 1 Turn player Mandatory Trigger effect. Eg, "Breaker the Magical Warrior", "Grave Ohja", "Precious Cards from Beyond", "Sangan", "Black Pendant", "Soul Absorption" etc
Chain 2 Non-Turn player Mandatory Trigger effect. Eg, "King Tiger Wanghu", "Sangan", "Black Pendant", "Soul Absorption" etc
Chain 3 Turn player Non-Mandatory Trigger effect. Eg, "Marauding Captain", "Mobius the Frost Monarch", "Chaos Dark Magician" etc
Chain 4 Non-Turn player Non-Mandatory Trigger effect. Eg, "Phantom Dragon", "Dragon Ice" etc
Chain 5 Turn player's Monster Ignition effect (Can only activate in Main Phase and nothing has occupy Chain 1). Eg, "Cannon Soldier", "Exiled Force", "Tribe-Infecting Virus", "Snipe Hunter", "Card Trooper" etc
Chain 5 Turn player Mandatory Spell speed 2 and above card. Eg, "Doomcaliber Knight", "Light and Darkness Dragon" etc
Chain 6 Non-Turn player Mandatory Spell speed 2 and above card. Eg, "Doomcaliber Knight", "Light and Darkness Dragon" etc
Chain 7 Random activation of Spell speed 2 and above card. Eg, "Torrential Tribute", "Bottomless Traphole", "Mystical Space Typhoon", "Ring of Destruction", "Book of Moon", "Shrink" etc
Activation Timing for [When successfully Flip Summon] (In the case of Flip Summon)
Priority sequence for activation of card/effect (Form a group of chain)
Chain 1 Turn player Reverse Monster effect or Mandatory Trigger effect. Eg, "Apprentice Magician", "Tsukuyomi", "Nightmare Penguin", "Mask of Darkness", "Mysterious Puppeteer" etc
Chain 2 Non-Turn player Mandatory Trigger effect. Eg, "Mysterious Puppeteer", "Stumbling" etc
Chain 3 Turn player Non-Mandatory Trigger effect. Eg, "Spirit Caller", "Manju of the Ten Thousand Hands", "Sonic Bird" etc
Chain 4 Non-Turn player Non-Mandatory Trigger effect.
Chain 5 Turn player Monster Ignition effect (Can only activate in Main Phase and no Trigger effect and Reverse effect activate in this time). Eg, "Snipe Hunter", "Brionac,Ice Boundary Dragon", "Chaos Sorcerer" etc
Chain 6 Spell speed 2 and above card. Eg, "Torrential Tribute", "Trap Stun", "Trap Hole", "Divine Wrath" etc
[Situation B]If Summon/Special Summon of Monster was negated
5 Activation Timing for failed of Normal Summon/Flip Summon/Special Summon. Eg, Mandatory Trigger effect card that has fullfill activation condition before Summon is successful such as "Sangan", "Black Pendant", "Soul Absorption" will activate during this time
*During Main Phase 1, every time after we perform action that is unchainable, we will have an Activation Timing. During the Activation Timing, we can activate Trigger effect/reverse effect/Ignition effect (No Trigger effect and reverse effect activate) and Spell speed 2 and above card. Eg, After you set a Spell or Trap card, Opponent can activate "Mystical Space Typhoon" to destroy the Spell or Trap card that you set (Activation timing of [When you set the Spell or Trap card on the field]).
*During Main Phase 1, every time after the end of chain resolved, we will have an Activation Timing. During the Activation Timing, we can activate Trigger effect/reverse effect/Ignition effect (No Trigger effect and reverse effect activate) and Spell speed 2 and above card.
Step [3] End Main Phase 1
<>Select phase to enter:
-Battle Phase
-End Phase
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Battle Phase
Step [1] Start Step (Declaration of Start of Battle Phase)
-"Tualatin"'s [you controlled 2 or more monsters] will be identify and confirm during this Timing (Monster that appear after this will not be count in it)
<>Action(s) that Turn player who holds priority can perform:
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Give up priority and pass it to Opponent player
<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform:
-Activate Spell speed 2 and above card (After the chain has been resolved, priority will pass back to Turn player again). Eg, "Threatening Roar", "Magical Hats", "Waboku" etc
-Give up priority (End of Start Step)
<>Next Step after End of Start Step
-If Turn player control Monster(s) that able to perform attack on the field, then he/she can enter Step [2]Battle Step
-If Turn player does not has Monster(s) that able to perform attack or card that has effect of [Cannot perform Battle] such as "Sword of Revealing Light", "Threatening Roar" etc is applying, thus he/she enter Step [4] End Step
Step [2] Battle Step
<>Action(s) that Turn player who holds priority can perform:
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Declaration of Monster(s) Attack
-Declaration of End of Battle Step, give up priority and pass it to Opponent player
<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform:
-Activate Spell speed 2 and above card (After the chain has been resolved,priority will pass back to Turn player again). Eg, "Half Shut", "Magical Hats", "Waboku" etc
-Give up priority (End of Battle Step, enter Step [4])
[Resolve from Declaration of Monster(s) Attack until before entering Damage Step]
Sub-step 1 Declaration of Monster(s) Attack
-Select one Monster on the your field that able to perform Battle
-If card effect such as "Blue-Eyes Toon Dragon", "Insect Queen", "Panther Warrior", "Mist Valley Falcon", "Toll" etc is apply, it will be resolve during this time (Unchainable)
Card that is Mandatory Trigger effect and its activation condition has been fullfill such as "Sangan" will be activate [When XX declare Monster attack]
Card that is Continuous effect and its activation condition has been fullfill such as "Skull Invitation" will be apply during this Timing
Card that is Non-Mandatory Trigger effect and its activation condition has been fullfill such as "Peten the Dark Clown" will be activate when [When XX declare Monster attack]
Card that has fullfill activation condition such as "Michizure" can be activate [When XX declare Monster attack]
Sub-step 2 Attacking Monster's Attack Target
-Select one Monster on Opponent's field that able to be attack by your Attacking Monster as your Attack Target
-If Opponent "Patrician of Darkness"'s effect is applying,Attack Target will be choose by Opponent.
Sub-step 3 Resolve of effect after Declaration of Monster Attack
-face-up card's effect such as "Mirror Wall" etc will be apply during this time
Sub-step 4 Activation Timing of [During the declaration of Monster Attack],[When XX is selected as Attack Target/When it is attacked] (If Opponent's "Jetroid" is selected as Attack Target, Opponent can activate Trap card from his/her hand)
Priority Sequence (chain sequence) of card/effect (all will form a chain)
Chain 1 Mandatory Trigger effect that has fullfill activation condition such as "Sangan"
Chain 2 Turn player's Mandatory Trigger effect
Chain 3 Non-Turn player's Mandatory Trigger effect. Eg, "Prepare to Strike Back", "Fairy Box" etc
Chain 4 Turn player's Non-Mandatory Trigger effect. Eg, "Gravekeeper's Assailant", "VWXYZ-Dragon Catapult Cannon", "Spirit Ryu", "Exarion Universe" etc. If Chain 1 already occupy by other effect's activation, Trigger effect of "Gravekeepr's Assailant", "VWXYZ-Dragon Catapult Cannon", "Spirit Ryu", "Exarion Universe" cannot be activate during this time
Chain 5 Non-Turn player Non-Mandatory Trigger effect. Eg, "Ordeal of a Traveler" etc
Chain 6 Spell speed 2 and above card. Eg, "Mirror Force", "Dimensional Prison", "Magic Cylinder", "Negate Attack" etc
Sub-step 5 In Battle Step After declaration of Monster Attack
<>Action(s) that Turn player who holds priority can perform:
-Activate Trigger effect that can activate [During the Battle Phase] (Chainable).Eg, "Spirit Ryu", "Exarion Universe" etc
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Give up priority and pass it to Opponent player
<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform
-Activate Spell speed 2 and above card (After the chain has been resolved, priority will pass back to Turn player again (Turn player may once again gave up his/her priority)). Eg, "Half Shut", "Magical Hats", "Waboku" etc
-Give up priority (Enter Step [3])
Step [3] Damage Step
-When Damage Step ended, it will return back to Step [2] Battle Step
*Resolve for Cancel of Battle and Battle Replay
-After the chain finish resolved, if Attacking Monster cannot perform attack anymore (Monster's battle position changed to defence position due to "Zero Gravity" or affected by effect of unable to perform battle such as "Gravity Bind"), thus attack will be cancel (However, card such as "Total Defense Shogun" etc that allow to attack even though it is in defense position, its attack will not be cancel and it goes on)
-Attacking Monster that affected by effect of unable to perform battle such as "Gravity Bind" will be considered as [Attacking Monster] before the chain finish resolved.
-Attacking Monster that changed to defence position due to "Zero Gravity" will not be considered as [Attacking Monster] before the chain finish resolved.
Example:
During the declaration of Attack of "Blackwing-Shura the Blue Flame", Opponent chain the Monster's attack with
Chain 1 "Sakuretsu Armor"
Chain 2 Turn player activated "Zero Gravity"
Working Backward
Chain 2 "Zero Gravity"'s effect resolved 1st, "Blackwing-Shura the Blue Flame" switched to defense position
Chain 1 "Sakuretsu Armor"'s effect start resolved, defence position's "Blackwing-Shura the Blue Flame" will not considered as [Attacking Monster], thus effect of "Sakuretsu Armor" will not activated.
When all the chain finish resolved, "Blackwing-Shura the Blue Flame" is unable to perform battle due to the changed of its Battle position, thus the attack will be cancelled.
-If there is a change of number of Monster on Opponent's field/Opponent's Monster leave from the field/Attack Target cannot be attack/etc in a set of chain to be resolved, after the Activation Timing of end of chain resolved, there will be a Battle Replay occur and it will back to Sub-step 2 Attacking Monster's Attack Target
-If Battle Replay occur and re-select new Attack Target, this Timing is no more consider as Activation Timing of [When you declare Monster Attack], thus card(s) that can only activate [When Monster Attack]/[When XX declare Monster Attack] cannot be activate.
-The Timing of after re-select Attack Target will be consider as Activation Timing of [When XX is selected as Attack Target], thus if "Jetroid" is selected as Attack Target, controller of "Jetroid" can use this timing to activate Trap card from the hand card
Step [4] End Step (Declaration of End of Battle Phase)
<>Action(s) that Turn player who holds priority can perform (separate activate/resolve, free sequence):
-Trigger effect that activate [During End of Battle Phase], [During End Step] (Chainable). Eg, "Red-Moon Baby", "Sword Hunter", "Gladiator Beast Laquari" etc
-Resolved effect of [During End of Battle Phase], [During End Step] (Unchainable). Eg, "Goblin Attack Force", "Giant Orc", "Indomitable Fighter Lei Lei" etc. Effect of "After the Struggle" resolved, both player's monster(s) that have been involved in damage calculation are destroyed during the End Step of the turn
-End of effect of [Until End of Battle Phase], [Until End Step] (Unchainable). Eg, end of effect of Increasing ATK/DEF point of "Spirit Ryu", Monster ATK/DEF point back to Original ATK/DEF point
-Spell speed 2 and above card(s)
-Give up priority
If you do not have any card(s) to activate or resolve of effect/Spell speed 2 and above card, thus you must pass your priority to your Opponent.
If you still have card(s) to activate or resolve of effect/Spell speed 2 and above card, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st.
<>Action(s) that Opponent player who holds priority can perform (free sequence, each time after a resolve finish the priority need to pass back to Turn player):
-Trigger effect that activate [During End of Battle Phase], [During End Step] (Chainable). Eg, "Red-Moon Baby", "Sword Hunter", "Gladiator Beast Laquari", "Helpoemer" etc
-Resolved effect of [During End of Battle Phase], [During End Step] (Unchainable). Eg, Effect of "Magical Hats" resolved, Spell or Trap card that treatened as monster(s) are destroyed during the End Step of the turn
-End of effect of [Until End of Battle Phase], [Until End Step] (Unchainable). Eg, end of effect that take control of Opponent's Monster such as "Magical Arm Shield", Monster return back to Original Controller
-Spell speed 2 and above card(s). Eg, "Dust Tornado", "Royal Oppression"
-Give up priority
If Turn player does not has any card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Turn player must pass priority to his/her Opponent. If Opponent also does not has any card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Opponent must gave up priority (Enter Step [5])
If Turn player still has card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st (No matter Opponent player still has anymore card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved).
*In the whole Battle Phase, every time after the effect/chain has been resolved we will have an Activation Timing. During the Activation Timing, we can open new chain to activate Trigger effect (Except effect of [During End of Battle Phase], [During End Step]) and Spell speed 2 and above card.After this Timing ended, then Turn player only able to perform [Action that Turn player who holds priority can perform]
Step [5] End Battle Phase
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Main Phase 2
Refer to Main Phase 1
*No Battle Phase is allow to enter since it has been conducted thus it will enter End Phase
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End Phase
Step [1] Declaration of Start of End Phase
Step [2] During End Phase
<>Action(s) that Turn player who holds priority can perform (Free sequence, after each 1 resolve the priority will back to Turn player)
-Resolve of Maintenance Cost that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, "Spiritual Energy Settle Machine" etc
-Activation of Trigger effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Chainable). Eg, effect of Spirit monster(s) return back to hand, "Solar Flare Dragon", "Cyber Archfiend", "Stardust Dragon", "Greed" etc
-Resolve of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Fusion Monster(s) that Special Summoned by "Magical Scientist" is/are returned back to Extra deck, "Power Bond"'s LP damage, "Limit Removal"'s destroy Monster effect.
-End of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Opponent's Monster that take control by Turn player due to "Brain Wash" will return back to his/her Original Owner,"Shrink" etc that affected the Monster's ATK/DEF will end and Monster's ATK/DEF change back to original point
-Spell speed 2 and above card. Eg, "Mystical Space Typhoon", "Double Cyclone" etc
-Give up priority
If you do not have any card(s) to activate or resolve of effect/Spell speed 2 and above card, thus you must pass your priority to your Opponent
If you still have card(s) to activate or effect/Spell speed 2 and above card to be resolve, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st.
<>Action(s) that Opponent player who holds priority can perform (free sequence, each time after a resolve finish the priority need to pass back to Turn player):
-Activation of Trigger effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Chainable). Eg, effect of Spirit monster(s) return back to hand, "Solar Flare Dragon" etc
-Resolve of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, "Last Turn" etc
-End of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Turn player's Monster that take control by Opponent due to "Enemy Controller" will return back to his/her Original Owner, "Shrink" etc that affected the Monster's ATK/DEF will end and Monster's ATK/DEF change back to original point
-Spell speed 2 and above card. Eg, "Royal Decree", "Double Cyclone" etc
-Give up priority
If Turn player does not has any card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Turn player must pass priority to his/her Opponent. If Opponent also does not has any card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Opponent must give up priority(Enter Step [3])
If Turn player still has card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, you may give up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also give up his/her priority, then Turn player will be resolve 1st (No matter Opponent player still has anymore card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved).
*In the whole Battle Phase, every time after the effect/chain has been resolved we will have an Activation Timing. In the Activation Timing, we can open new chain to activate Trigger effect (Except effect of [During End Phase]) and Spell speed 2 and above card. After this timing finish, then Turn player only able to perform [Action that Turn player who holds priority can perform]
Step [3] Hand card Adjustment
<>If Turn player's hand card number exceed 7 or above,Turn player need to select hand card to discard until the number of hand card is 6
-If "Hieroglyph Lithograph"'s effect is applying,hand card number exceed 8 or above then Turn player need to select hand card to discard until the number of hand card is 7
-If "Enervating Mist"'s effect is applying,hand card number exceed 6 or above then Turn player need to select hand card to discard until the number of hand card is 5
-If "Infinite Cards"'s effect is applying,there will be no Hand Size Limit thus no need to perform hand card discard
<>Effect that resolve after discarding hand card (Unchainable)
-Continuous effect that has fullfill activation condition such as "Skull Invitation" will be apply during this time
<>Activation Timing of [When discarding]
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 Trigger effect will be activate during this Timing (Except effect of [During End of Turn], [During End Phase], [During End of End Phase]). Eg, "Manticore of Darkness", "Peten the Dark Clown", "Stardust Dragon", "Assault Stardust Dragon", face-up "Forced Requisition" etc
*During hand card adjustment, if you discard "Manticore of Darkness" to the graveyard then its effect can be activate during this Timing (Others "Manticore of Darkness"'s effect cannot activate)
Chain 2 Spell speed 2 and above card. Eg, "Divine Wrath", "Royal Oppression", "Raigeki Break", "Trapdust Shoot" etc
*During the Activation Timing of [When discarding], if there are no card/effect that has fullfill activation condition activate during that time, "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1
<>Activation Timing after end of chain resolved
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 Trigger effect activate during this Timing (Except effect of [During End of Turn], [During End Phase], [During End of End Phase]). Eg, "Card of Safe Return" (If "Manticore of Darkness", "Stardust Dragon" is Special Summon) etc
Chain 2 Spell speed 2 and above card.Eg,"Divine Wrath","Royal Oppression","Raigeki Break","Trapdust Shoot" etc
*If there are no card/effect that has fullfill activation condition activate during that time, "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1
-Every time after end of chain resolved,we can open chain to activate Trigger effect and Spell speed 2 and above card during the Activation Timing.
*If there are no card/effect that has fullfill activation condition activate during that Timing, card(s) such as "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1
<>The timing will end if there are nobody activate card/effect as Chain 1 after end of chain resolved.The following will be perform:
-If number of hand card more than Hand Size Limit,then back to Step [3]
-If number of hand card does not exceed the Hand Size Limit,enter Step [4]
Step [4] End of End Phase(End of Turn, Enter Next Player's Turn)
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This topic does not discuss much about the Damage Step and I gonna share it next time. For further understanding of this topic, please download the pdf file Yugioh Phases Resolve (English Version). For those that more familiar with Chinese/Mandarin, please download the pdf file 回合流程处理 (Chinese Version). Ok, that's all for today. Thanks for reading. Stay tuned for my next post.
Card Tips:Doshin @Ignister
3 hours ago
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