Tuesday, July 30, 2013

How To Trick Your Opponent for Misplaying Legally

Hey, guys! Today I would like to discuss about misplay. Many of the players try to avoid from misplay especially during the big event and I knew you guys will think I will discuss the tactics of how to avoid from misplay. However, I would like to share the opposite of it, which is how to make your opponent misplay as much as possible legally.

Yu-Gi-Oh is a game that requires both player to interact with each other no matter physically or mentally. You can trick them by using your body language, orally or both. To effectively making use of your body language, you will need the skill of acting. You can act like very cool especially when you are in a critical period. In such situation, your opponent may play less aggressively therefore you may survive for 1 more turn.

If you want to bait your opponent for using all his/her resource to OTK you, you can act like very nervous and if he/she unable to read through your mind, then he/she probably will fall into your trap and next turn you can turn the table around. However, a pro player will not easily fall into this kind of trap thus be aware of it. Body language is the most effective way to bait your opponent but it also requires some sort of acting skill thus not much people able to make use of it effectively.

Apart from that, you can also smiling or laughing your opponent while he/she were performing any action(although you don't have any set card). Through this way, they may stop for a while and re-think of how should they play because they afraid that the smile or laugh is a sign of having enough of protection to survive till next turn. However, this method may not be work some time because pro players will analyze the whole situation before they do any action.

I have seen this tactic during Malaysian WCQ Year 2007(if I not mistaken). My opponent was playing Horus the Black Flame Dragon and during those time most of the deck focus on heavy back row while not much of powerful effect monster. By playing Spell and Trap lock down deck, most of the time we can win the game easily. During that time I were lock down by this combo and I tried to play defensively, he keep on laughing loudly and said that "I can foresee that you will lose the game! Hahaha!". By doing so he already weaken my confidence and in the end I have lose the game.

Others than using your body language, you can also play around your opponent orally. You can try to shark your opponent for the consequences of extended play. Example, you have only 1 copies of CED at your back row but your opponent have 3 monster that can OTK you if they want. You keep on sharking him/her that "Beware of my set cards as it might be Mirror Force! Don't try to attack with full force else you will be regret!". In this way, you may survive for 1 more turn. I have seen some of the players using this trick numerous of time and it did works most of the time.

You can also shark your opponent for destroying cards that were less useful in the game. Example, you have 2 back row, 1 is CED and another is Starlight Road and your opponent have MST on hand. You keep on looking at the Starlight Road no matter what your opponent is doing. Therefore, your opponent may predict that the Starlight Road is a very important card for you as you are keep on looking at it. Then he/she will activate MST to target Starlight Road and destroy it. Through this method, you have save your CED for your opponent next play.

Besides that, you can persuade your opponent to extend their play if you sure you can survive for this turn and turn the table around next turn. For example, your opponent have 3 monsters on the field and he/she can OTK if they want but they choose to play safe. In this case, you try to persuade he/she to extend their play by saying that "If you not dare to OTK me this turn, I bet you will regret it later on!" As a result, he/she may OTK you immediately and fall into your trap. However, please use this trick wisely as your opponent may have enough of preparation to stop your tactic.

Aside from those I have mentioned, you can also purposely making some "misplay" where the play actually is the best play that you did. To illustrate it clearly, let me put an example so that you can understand what I want to share with you guys. You have MST, Kycoo, Monster Reborn at your hand while you knew your opponent have 2 set card, one is Solemn Warning and another unknown card. You decide not to play the MST as doing so you have to blindly destroy a target. Therefore, you summon Kycoo and waiting for opponent to response to the summon.

If he/she decide not to negate your Kycoo then you can save the MST until end of Battle Phase else you can play your MST right after he/she negate your Kycoo from landing on the field. If Kycoo is safe then you can enter BP in order to check whether the other set card is a battle-trigger trap or not. If your Kycoo were destroyed during BP, then you can use the MST to destroy the Solemn Warning and reborn your Kycoo from the graveyard. Else just set your MST and wait for your opponent's further action.

Some of the players even use rude words to make their opponent rage, however, I discourage you guys for using any rude words to blame your opponent as doing so you may receive a warning penalty from referee. The worst penalty you may get is disqualified from play thus please be aware of this rule. If your opponent blame you with the rude words, you just simply call referee to come around and give him/her a penalty. Anyhow, always remember play hard or shark your opponent legally and never ever try to break the rule.

Okay, that's all I wanna share with you guys. Hope these trick can help you to win some of the game. Thanks for your precious time and wish you all have a nice day and good luck for the WCQ! Please stay tuned for my next post.

Sunday, July 14, 2013

Is Almost Time To Go For New Format! September 2013 Ban List Speculation!

Hey, guys! 1st of all, I would like to congratulate Zack Teoh for being Malaysia 2013 WCQ Finalist and he will represent us to compete in the final of WCQ 2013 by next month. Since we have enter the month of July and this means the September 2013 format is coming very soon. Like previous, I will do ban list speculation as well.

Undoubtedly, many of us dislike this format even my country WCQ 2013 finalist(Yes, he did mentioned it on his FB!) as only 2 top tier deck(Dragon Ruler and Prophecy) that viable to be play in this format and they are the most consistent compare with other deck. [Seems like this sentence have been seen from some where. Yes, you are correct! LGQ had mentioned it in his blog before I wrote this article.] Thus I see that Konami will make a big impact towards this format.

Before I go further discuss about the potential cards that may be hit in the ban list, let us review what card may be hit 1st. The list is as below:

Ban
-

Limit/Restriction card
Number 11: Big Eye
Dark Magician of Chaos
Deep Sea Diva
Glow-Up Bulb
Spellbook Magician of Prophecy
Super Rejuvenation
Spellbook of Judgment

Semi-limit/Semi-restriction card
Mecha Phantom Beast Dracossack
Dandylion
Inzektor Hornet
Night Assailant
T.G. Striker
Fire Formation - Tenki
Gold Sarcophagus
Monster Gate
Scapegoat
Spellbook of Secrets

Unlimit/No longer restrict card
Debris Dragon
Reborn Tengu
Ojama Trio

Basically, I felt nothing should be ban as current format seems like not a card is too broken. Apart from that, by just limit or semi-limit the cards, the deck will be slow down. If we banned the card then the deck may die directly. One of the good example is Wind-Up Carrier Zenmaity, Wind-Up is out of the range of competitive deck choice after the effective of March 2013 ban list as they are far less consistent to against tier 0 or 1. Therefore, no card might be ban during this format.

Many player argue that Number 11: Big Eye should be ban but I would rather choose it to be limit as it is one of the most useful Rank 7 Xyz monster other than Dracossack. By limit it to 1 then the game play of Dragon especially mirror match will move towards skill-play setup as you won't simply call it out unless you have clear the bait or force to do so. Compare with Dark Strike Fighter, it may not see so bad as most of the time you won't be kill instantly due to the present of it.

2nd, I feel that it's time for DMOC to back to the field. The reason is so simple, because it is a level 8 spellcaster monster and this will enables some deck especially Prophecy to gain back some advantage as some of its cards will be hit by the new format. By having DMOC you can play monster reborn/dark hole/heavy storm for twice, imba enough for us but I bet this card may not be too useful as it may just like BLS-Envoy of the Beginning. Apart from that, the new format gonna be a Rank 8/9/10 Xyz monster era. Thus it may be release from the ban list.

For Mermail, Deep Sea Diva is a card that must be hit as it helps to fuel up the field/graveyard instantly. It also enables more swarming play thus I think it will be limit as current format haven't hit it yet. Still I like to see the return of Glow-up Bulb as it will increase the speed of synchro-oriented deck and as long as Trishula or Brionac is stay in the ban list, Yugioh world should be safe. Spellbook Magician is the card that I would like to see in the list as it is the card that enables the flow of the Prophecy.

Super Rejuvenation and Spellbook of Judgment are the cards that must be hit as they will refill back all the resources that you have play within the turn. They help you to further extend the game during next turn while reducing the chances of your opponent to turn the table around. Thus this is the card that creates problem the most, I don't like to see it to be ban but by limit it the refill problem should be solve instantly.

For semi-limit list, Dracossack is the best card that must be hit so that generic Rank 7 become lesser. This will affect the consistency of Dragon Ruler as Dragon use it to waste opponent resources. Once you use out all of it then you will need to think of way to recycle it back. Dandylion and Hornet may be back to 2 again as they didn't do much compare with most of the meta deck. As long as key to combo both of them is limit then the combo play will not be too consistent.

I would like to see Night Assailant back to 2 as it seems like nothing to do as Konami have corrected their errata long time ago. It may just like Twin-Headed Behemoth that back to the unlimit list as well. T.G. Striker may also back to 2 as this will help T.G. Agent or anti-meta to out against the meta. Tenki is also must be hit as it is pseudo-ROTA for beast-warrior deck, most of the deck have only a copies of ROTA and it is unsearchable.

Gold Sarcophagus is too good to be play in Dragon thus I think put it back to 2 is a good option as doing so will not kill the deck. Monster Gate is good for deck like Hieratic as Reasoning is semi-limit thus I think it will back semi-limit as well. Scapegoat is less useful nowadays as Xyz monster have dominate the game thus I do think it will back to 2 copies too. By just limiting Judgment and Spellbook Magician, Prophecy is still strong thus semi-limit Secret certainly will slow down the play and its consistency.

Lastly, I would like to see Debris Dragon, Reborn Tengu and Ojama Trio back to unlimit. Debris Dragon and Reborn Tengu are the answer for more synchro play while Ojama Trio may boost the play of field-lock down deck. Okay, that's all I wanna share with you guys. Kindly drop your comment if you felt that I have leave out some of the cards. Thanks for your time and good luck for your tournament.