Sunday, December 19, 2010

Malaysia December 2010 Tournament

Hey, guys! This coming 26th December(Sunday) there will be a Yu-Gi-Oh! tournament at Kuala Lumpur, Malaysia. This tournament is the single person tournament and not the tag team tournament. Belows are the details of the tournament:

Date : December 26 2010 (Sunday)
Venue : Gamers Arena 金河廣場The Roof Top (Six Floor Next to Green Box)
Time : 10.00am~6.00pm
Age Limit : 10 years old and above only
REGISTRATION FEE:
Early Bird Registration :RM10.00
Tournament Day : RM15.00(Inclusive of 1 Booster Pack)

1st Prize
1. YUGIOH Booster Box X 5 Box
2. Promo Tournament Pack X 3 PC
3. YUGIOH Rubber Play Mat X 1 PC
4. YUGIOH Card Case & Medal X 1 PC

2nd Prize
1. YUGIOH Booster Box X 3 Box
2. Promo Tournament Pack X 2 PC
3. YUGIOH Rubber Play Mat X 1 PC
4. YUGIOH Card Case & Medal X 1 PC

3rd Prize
1. YUGIOH Booster Box X 2 Box
2. Promo Tournament Pack X 1 PC
3. YUGIOH Rubber Play Mat X 1 PC
4. YUGIOH Card Case & Medal X 1 PC

4th Prize
1. YUGIOH Booster Box X 1 Box
2. Promo Tournament Pack X 1 PC
3. YUGIOH Rubber Play Mat X 1 PC
4. YUGIOH Card Case & Medal X 1 PC

5th to 8th Prize
1. YUGIOH Booster X 8 Pack
2. YUGIOH Rubber Play Mat X 1 PC
 
Special Notices:
1.The tournament organizer will only allow original Konami Japanese or/and Asia English Version Official Card Game to be used in Official Tournament.
2. The game products on the Asian Forbidden card list [2010-10 version] are not allowed in this tournament. Please visit http://www.konami-asia.com/th/yugi5d/en/event/dk_forbidden.php for more details.
3. Only original Konami Deck Protectors and Card Sleeves can be used in Official Tournament. Card Protector from Academy Duel Disks are not allowed to be used in tournament.
4. All players using transparent/clear card sleeves must also used Konami Deck Protector in order to participate the tournament. 
5. Players must use same color protectors for all decks and side decks.No markings allowed on protectors.
6. Players must possess the 5D's Duelist ID card. 
 
Rules & Regulations:
1. This tournament is open to all Malaysians age 10 and above only.
2. Entry form are available in at participating retail outlets. Photocopy of entry are allow. 
3. Proof of postage is not proof of receipt. Registration fees are not refundable.
4. Participants are required to register themselves for the tournament latest before 9:30am. Seating arrangement and oppositions will then be designated and announced.
5. The organizer holds all rights to the entries and will bear no responsible for loss of personal belongings and/or personal injuries during the tournament.
6. The decisions of the judges are final and no correspondences will be entertained.
7. The organizer reserves the rights to change any of the prizes at any time without any prior notice.
8. By participating in the tournament, participants are agree to be bounded by the Rule and Regulations of the organizer.

Okay, that's all for today! Thanks for your time. Wish you guys have a nice day and good luck in the tournament.

Tuesday, December 14, 2010

Angel Strike is Back!

Hey, guys! Konami had just introduced the 20th set of structure deck "Lost Sanctuary" to the OCG. This new structure deck is a great news for all Angel-lovers because this deck is quite valuable to play as it included most of the powerful reprint cards. The whole deck list can be viewed here.

Apart from that, this deck can be play by combining 3 sets of this structure deck. This deck mostly focuses on the Sanctuary of Sky so that the Angel-type monsters can have additional effects. The ace cards in this deck are Master Hyperion and Archlord Kristya. With the aid of Archlord Kristya, angel's player is far more easy to control over their opponent in the same time forbidden opponent to special summon monster(s).

Besides, with the reprint of Archlord Kristya, this also means that OCG countries can play it legally in the tournament. This also means deck of Herald of Perfection is absolutely legal and powerful enough in the OCG countries. Apart from that, deck which mainly focuses on Archlord Kristya can be build and use in tournament from now. This also means that the variety of deck for OCG has been increased and players can have more option of decks to play in the tournament.

As a result, decks which focuses on special summon such as Quickdraw Dandy and Six Samurai may have a difficulty against the Angel deck. Another latest news from the next booster pack "Extreme Victory" are the Machine Emperor sub-members which is Machine Soldier would be included in this booster pack too. However, their effect have not been revealed yet. In addition, the Yu-Gi-Oh! 5D's anime series is gonna end up soon in year 2011 and it will be continue with a whole new series called as Yu-Gi-Oh! Zexal.

Let's us wait and see whether the Six Samurai can be stop by the Angel deck in the OCG. Okay, that's all for today! Thanks for your time and wish you guys have a nice day. Please stay tuned for my next post.

Monday, November 29, 2010

Six Samurai Regain New Strength Soon!

Hey, guys! I just done with all my final exams and I gonna share with you all about the latest news of Six Samurai. The latest Shueisha Magazine had mentioned that Six Samurai will get new supported cards soon and detail of it will be revealed soon. The current trend of the Six Samurai deck is speeding synchro deck and it can kill most of the popular deck such as X-Sabers, Machina and Quickdraw Dandy.

Most of the current Six Samurai deck consists of 5 major monsters which are Grandmaster of Six Samurai, True Six Samurai -Kizan, True Six Samurai -Kageki, True Six Samurai -Mizuho and Kagemusha of the Six Samurai. All these monsters are used as major beat-stick monster in Six Samurai deck. As a result, Kizan is very expensive in OCG no matter at Japan or any Asian countries due to its rarity and its popularity.

As I predicted, Six Samurai may get new supported cards for destroying opponent's Spell and Trap card because most of the Six Samurai monsters lack of destroying Spell and Trap cards ability or even cards that can destroy Archlord Kristya or piercing Marshmallon and Spirit Reaper. The release of Structure Deck 20 also helps to brings the popularity of Herald of Perfection to Asian countries and this would become another trend to the OCG circumstances soon. Thus the speed of special summon will a bit slower and new Six Samurai supported cards may overcome this problem.

However, Blackwings also won't much affected by the Herald of Perfection because I predicted Blackwings will also gain new supported cards on next series due to Crow used some new Blackwings cards in the latest episode of 5D's anime. Apart from that, Gungnir, Dragon of the Ice Barrier will also reprinted in the GS2011 thus three of the most famous Ice Barrier synchro monster has been reprinted and can be used in the OCG soon. I also hope that Karakuri can get more supported cards because it is one of the potential deck to against most of the current deck and it is quite similar to Scrap deck.

Okay, that's all for today. Thanks for your precious time and hope you guys have a nice day. Please stay tuned for my next post.

Thursday, November 11, 2010

Reinforcement of Six Samurai

Hey, guys! Storm of Ragnarok (STOR) has been released to OCG and the full card list has been revealed. As mentioned by Konami, this booster pack's theme is all the Polar God cards which used by the Team Ragnarok. But as we can see, this booster pack is mainly focus on Six Samurai rather than Polar God. This booster pack abbreviation is similar with the Strike of Neos (STON) which also have the theme not regarding to Six Samurai.

So far, Six Samurai is the one of the card series that have almost all kind of support cards in a booster pack. From here, we can see that Six Samurai is one of the card series that boost by Konami rapidly. This booster pack has included around 14 new support cards for Six Samurai and most of these cards are powerful and can be consider as essential components for Six Samurai deck. Therefore, we may see that Six Samurai deck become one of the top decks on OCG start from this weekend.

However, Blackwing also has new support cards but one of the Blackwing cards that may be put into the Blackwing deck by the Blackwing players is Blackwing - Bora the Sharp. This card is quite useful to Blackwing deck because its effect is quite similar to Blackwing - Kalut the Moon Shadow but instead of increasing attack point, it helps to prevent Blackwing monster from battle destroy and receive 0 battle damage plus destroying the attacking monster after the Damage Calculation. Its effect can only be activate once it is in the graveyard. However, it may not activate its effect during opponent's turn. Somehow, we still need to wait for the ruling from Konami to make sure whether its effect can be activate during opponent's turn.

Not just the Six Samurai and Blackwing, this booster also boost up the Karakuri, Watt, Scrap and other series too. Apart from that, a new spirit monster also included in this booster pack which is Yasha. This card may replace the Breaker, The Magical Warrior soon because its effect quite similar to Breaker and instead of destroying the card, it return back the opponent's Spell or Trap card back to opponent's hand. Moreover, dual Plant OTK may become more frequent than before because of the occurrence of Vairon Matter. Vairon Matter helps to retrieve back exactly 3 Equip Spell cards from the graveyard to the owner's deck and then user can choose either one of the effects which are draw a card from the deck or destroy an card controlled by the opponent.

This booster also added another new member for D.D deck which is D.D. Spirit. It is a 1 star tuner and it can be special summon from the hand to the field by removing from play a face-up monster on the field. The monster removed from played with this card effect will be returned to the controller field during your next Standby Phase. Moreover, this booster pack also included support cards for "Resonator" monsters and new "Skill Drain" which is Tyrant's Reckless Words. However, its activation cost a bit higher than Skill Drain. It required 2 monsters as activation cost but it also negate the monster's effect which activate on hand and field. For further details of STOR, please visit this page.

Start from this week, we may see a new top deck always occur on OCG which might be Six Samurai. However, their best rival might be Blackwing. Somehow, Six Samurai do have Magatama of Musakani to stop the Icarus Attack from Blackwing players. So we might see an interesting duel between these two decks soon. Another good news for all OCG players is Trishula, Ice Barrier Dragon has been confirmed to be reprint in GS2011 thus most of the OCG players may have a copy of it in their main extra deck soon.

Here are some guideline for building your Six Samurai deck:
Monster
True Six Samurai -Kizan x3
True Six Samurai -Kageki x3
True Six Samurai -Shinai x2
True Six Samurai -Mizuho x2
Grandmaster of Six Samurai x3
Spirit of the Six Samurai  x2
The Six Samurai -Yaichi x2
The Six Samurai -Zanji x2
Kagemusha of the Six Samurai x0/2
Shien's Yuriko x0/2

Spell
Gateway of the Six x3
Mystical Space Typhoon x2
Giant Tornado x1
Reinforcement of Army x1
Shien's Smoke Signal x2/3
3 Way Slash Style of Six x0/1/2
Ascetism of the Six Samurai x2/3
Monster Reborn x1
Book of Moon x2
Six Samurai United x3

Trap
Matagama of Musakani x3
Trap Stun x2
Mirror Force x1
Seven Tools of the Bandit x2

Okey, that's all for today. Let's us wait for the top deck lists in Japan during this weekend. Hope you guys have a nice day and good luck for drawing the STOR. Thanks for your reading. Please stay tuned for my next post.

Tuesday, November 9, 2010

Yu-Gi-Oh! OCG Asian Tournament 2010 Plus(Team Play) Malaysia Qualifier

Hey, guys! Another great news to all Malaysian Yu-Gi-Oh! players. There will be a Yu-Gi-Oh! OCG Asian Tournament for Malaysian on 21th November 2010. This tournament is a bit different with the usual tournament because this is the new and first team play tournament organised by Konami.

Without wasting your time, let's have a look for the tournament details. Detail of the tournament is as below:

Date: 21th November 2010(Pre-registration date: 14th November 2010[Done through online registration at http://www.konami-asia.com/th/yugi5d/event/acs/2010plus/online_application.php?lang=cn-t])

Time of Tournament: 10am - 6pm

Age ranges: 10 years old and above

Venue of Tournament: Sungei Wang Plaza 6th Floor (next to Green Box Karaoke) 

Registration Fee: Free of Charge (FOC) but each team must bring along 10 Official Yu-Gi-Oh! Booster Packs' packet or 2 boxes of Yu-Gi-Oh! Structure Decks' boxes for entry into the tournament (proof of purchase)

Prizes:
1st prize Air ticket & Accommodation to Hong Kong for Team of 3 persons to participate in Hong Kong Yu-Gi-Oh!OCG Asian Championship Finals on 12th December 2010, Yu-Gi-Oh! Booster Packs x 30 packs, Yu-Gi-Oh! play mat x3 pieces, Yu-Gi-Oh! Trophy
2nd prize Yu-Gi-Oh! Booster Packs x 15 packs, Yu-Gi-Oh! play mat x3 pieces, Yu-Gi-Oh! Trophy
3rd prize Yu-Gi-Oh! Booster Packs x 9 packs, Yu-Gi-Oh! card box x3 pieces, Yu-Gi-Oh! Trophy
4th prize Yu-Gi-Oh! Booster Packs x 3 packs, Yu-Gi-Oh! card box x3 pieces

Tournament Details:
1. Each team must comprise of exactly 3 Yu-Gi-Oh! players
2. The team leader has to decide on a team name, member's position and ensure that the deck list of the members have been finalized prior to registration. Once it has been submitted, no further change is allowed.
3. Each team must share 1 Forbidden Card List, which means that total number of cards for 
i) Limited type cards: maximum 1 piece for whole team player's deck
ii) Semi-limited type cards: maximum 2 pieces for whole team player's deck
iii) Regular type cards: maximum 3 pieces for whole team player's deck
4. All competition will be in single elimination format.

Special Notice:
1.Korea and Upper card are not allowed in ALL Official tournaments. The tournament organizer will only allow original Konami Japanese or Asia English Version Official Card Game to be used in Official Tournament.

2. The game products on the Asian Forbidden card list [2010-10 version] are not allowed in this tournament. Please visit http://www.konami-asia.com/th/yugi5d/en/event/dk_forbidden.php for more details.

3. Only original Konami Deck Protectors and Card Sleeves can be used in Official Tournament. Card Protector from Academy Duel Disks are not allowed to be used in tournament.

4. All players using transparent/clear card sleeves must also used Konami Deck Protector in order to participate the tournament. 

5. Players must use same color protectors for all decks and side decks.No markings allowed on protectors

6. Players must possess the 5D's Duelist ID card.

Further rules and regulations can be found in http://www.konami-asia.com/th/yugi5d/cn-t/event/acs/2010plus.

This tournament is organised by CTC Game Pro Sdn Bhd and sponsored by Konami.
 
Okey, that's all for today! Wish you guys good luck for the Team Play tournament.

Saturday, October 30, 2010

Tournament Situation

Hey, guys!Today I gonna share about the Yugioh Tournament Situation at Asia region excluding Japan. This article is as an extra knowledge for you guys to understand of Asia Tournament trends.

In Asia region, we do apply the world wide ban list and also the region ban list too. The region ban list is a ban list of cards that allow to use in official tournament. This ban list consists of Duel Terminal, Structure Deck, Gold Series, Limited Edition and all ShueiSha magazine or comic's cards. For example, LE cards that has not been reprinted such as Dark End Dragon is not allow to use in Official Tournament. Apart from that, cards from Western countries or we refer as TCG are forbid from used in the Official Tournament too. We only allow to use Japanese or Asia-English version cards in the Official Tournament.

As a result, most of the Asia region lack of decks such as Angel deck, Fable deck, Flamvell deck and others. The decks that we familiar to see during the Official Tournament are Blackwings, Gladiator-Beast, Machina, Lightsworn, Quickdraw Synchro and Infernity. All these decks are easily to build and they are not forbid from being used in the Official Tournament. Apart from that, cards such as Gorz, Emissary of Darkness; Tragodia, Necro Face, Trishula, Dragon of the Ice Barrier; Elemental Hero Stratos, Mezuki, Dewloren, Tiger King of the Ice Barrier  and Golden Sarcophagus are forbid to use in the Official Tournament too.

As I know, this is a policy from the Konami and this policy only apply to Asia region including Hong Kong, Taiwan, Singapore, Philippines, Malaysia, Indonesia and Thailand. As you guys can see, China is not being listed in the Asia region although Yugioh Trading Card Game has launch for 10 years. May be is the policy of China that forbid Konami to have their office in China. Hopefully, China officially listed in the Konami Asia region soon.

At here, I also like to share a great news about the latest OCG booster pack which is Storm of Ragnarok (STOR). This booster is more emphasize on the support cards for Six Samurai which has been leave out for quite a long time. The new support cards for Six Samurai are extremely great and consider as essential to all Six Samurai players. I personally predict that Six Samurai gonna be the next new trend after the appearance of Blackwings and it might replacing the popularity of Blackwing. However, I also believe that STOR gonna include 5 to 6 pieces of Blackwings cards because the latest preview only show us a piece of Blackwing monster.

Anyway, 2 more weeks later STOR will be release then we can see how the trends of OCG will change. Therefore, let us wait for its release. Thanks for your reading. Stay tuned for my next post. Hope you guys have a nice day.

Tuesday, October 12, 2010

Prediction card list for Gold Series 2011


Hey, guys! Today I gonna release my prediction card list for the Gold Series 2011 in OCG. This card list may not be 100% correct but just as a reference to you guys.

Below are the cards that I predict to be reprint in GS03:
Monster
Elemental Hero Prisma
Thunder King Rai-Oh
Snipe Hunter
Mist Wurm
Trishula, Ice Boundary Dragon
DD Warrior Lady
Reflect Bounder
Caius,The Shadow Monarch
Chaos Sorcerer
Necro Gardna

Spell
Smashing Ground
Dark Hole
Pot of Avarice
Nobleman Crossout
Cold Wave
Reinforcement of The Army
Golden Sarcophagus
Hand Destruction
Enemy Controller
Destiny Draw

Trap
Seven tools of the bandit
Royal Oppression
Ceasefire
Mind Crush
Ojama Trio
Trap Dustshoot


Among the 26 cards that I listed above, some of them already reprint in GLD03. According to my notice, previous GSs will reprint several cards that has been reprint in GLD. Apart from that, most of the cards I listed here was listed in the limit and semi-limit card list before this or staying in the limit and semi-limit card list. Therefore I think that most of them will be reprint in GS03.

However, I do hope that some cards such as Light and Darkness Dragon, Tragodia, Gorz the Emissary of Darkness, Red Eye Black Metal Dragon, Manticore of Darkness, Mezuki, Treeborn Frog, Dark End Dragon and Dewloren, Tiger King of the Ice Barrier to be reprint so that almost all Asia can use these cards during National Championship. I think most of the players will agree to my opinion for reprint cards such as LADD and DED because these cards are consider as essential to any kind of deck. Without these cards, the National Championship is far more bore because deck variety is too little. In additional, with these cards, we will be more familiar with them and can use them effectively during the World Championship.

Ok, that's all I gonna discuss today. Thanks for reading my post. Stay tuned for my next post and wish you all have a nice day.

Friday, September 17, 2010

Activation Timing and resolving effect that in apply during Turn Player's Phases/Steps(except Damage Step)

Hey,guys! Today I gonna share about Yu-Gi-Oh! Phases Resolve. I hope you guys after reading this article can gain some deeper understanding about Yu-Gi-Oh! Trading Card Game. Without wasting of your time, let's go through the article. Hope you guys enjoy it.

This article was referred from 遊☆戯☆王OCGエキスパートルールHP, 遊戯王デュエルハンドブックI2, 遊戯王カードWiki and Yu-Gi-Oh! Wikia and this article was translated from the article found at Nintendo World BBS. Some of the phrases and example has been change in order to follow the latest trend.

Glossary

Chainable = Card can chain to the action
Unchainable = Card cannot chain to the action
Priority = The rights that every player must holds so that he/she can use cards before Opponent can do it so.It always start with Turn player then only go to Opponent player.
Turn player = Player that Control the Turn
Summon = Usually it refer to Normal Summon but some time it also including Flip Summon and Special Summon
You = Turn Player

----------------------------------------------------------------------------------------------------------
Draw Phase

Step [1] Declaration of Start of Draw Phase
-If the effect of "Offerings to the Doomed"/"Yata-Garasu"/"Time Seal"/"Reckless Greed" etc that state that [Skip Draw Phase] is applying, then skip the resolve below and enter to Step [4]
-"Cyber Archfiend"'s [your hand card are 0] are confirm during this time

<>Resolve effect of [Before Draw Card]
-If "Hino-Kagu-Tsuchi"/"Maharaghi"'s [Before Draw Card] effect is applying then it will be resolved during this time(unchainable)

<>Activation Timing of [Before draw card]
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 "Freed The Matchless General"/"Magical Blast"'s effect
Chain 2 If "Freed The Matchless General"/"Magical Blast"'s effect is activated, card(s) that has Spell speed 2 and above may chain to it. Eg, "Divine Wrath", "Skill Drain", "Disappear", "Mystical Space Typhoon" etc.

*If "Freed The Matchless General"/"Magical Blast"'s effect does not activate, Spell speed 2 and above card(s) in this Timing cannot be activate as chain 1.

[Situation A]If "Freed The Matchless General"/"Magical Blast"/"Penalty Game!"'s effect does not applying

Step [2] Normal/Compulsory Draw
<>Effect that resolve after draw card
-Effect of "Solemn Wishes", "Crush Card Virus", "Deck Devastation Virus", "Silent Magician LV4" etc will be resolve during this time (unchainable)

<>Activation Timing of [During draw card]
Priority Sequence (Chain Sequence) of Card/Effect (all will form chain)
Chain 1 Trigger Effect. Eg, "Cyber Archfiend", "Heart of the Underdog" etc
Chain 2 Spell speed 2 and above card(s). Eg, "Mystical Space Typhoon", "Drop Off" etc

[Situation B]If "Freed The Matchless General"/"Magical Blast"/"Penalty Game!"'s effect is applying, no card drawing performed
<>Activation Timing after end of chain resolved of "Freed The Matchless General", "Magical Blast", "Penalty Game!"
Priority Sequence(chain sequence) of card/effect(all will form chain)
Chain 1 Trigger Effect
Chain 2 Spell speed 2 and above card. Eg, "Mystical Space Typhoon" etc

Step [3] After Draw card/During Draw Phase
<>Action(s) that Turn Player who holds priority can perform:
-Activate Spell speed 2 and above card
-Declare End Draw Phase, give up Turn player's priority and pass it to Opponent

Step [4] End Draw Phase

-----------------------------------------------------------------------------------------------------------
Standby Phase

Step [1] Declaration of Start of Standby Phase
-If the effect of "Solomon's Lawbook" etc that [Skip Standby Phase] is applying, then skip the resolve below and enter to Step [3]

Step [2] During Standby Phase

<>Action(s) that Turn player who holds priority can perform (separate activate, resolving; free sequence):
-Resolve Maintenance Cost of [During Standby Phase] (Unchainable). Eg,"The Unfriendly Amazon", "Imperial Order", "Messenger of Peace" etc
-Activate Trigger effect of [During Standby Phase] (Chainable). Eg,"Cure Mermaid", "Burning Land", "Blind Destruction" etc
-Resolve effect of [During Standby Phase] (Unchainable). Eg, "Vampire's Curse" etc
-End of effect of [During Standby Phase] (Unchainable). Eg, End of "Dimensionhole"'s effect that temporarily out of play Monster, Monster return back to the field
-Activate Spell speed 1 Spell card that allow to activate [During Standby Phase] (Chainable). Eg, face-down "Curse of Field" that set on the field
-Spell Speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Scapegoat" etc
-Give up priority

When you do not have any card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, you must pass your priority to your opponent 1st.
When you have any card activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, you may give up priority and pass it to Opponent 1st and let them to be resolve 1st. If Opponent also give up his/her priority, then the Turn player will be resolve 1st.

<>Action(s) that Opponent player who holds priority can perform (free sequence, everytime after chain finish resolved the priority will pass back to the Turn player):
-Resolve Maintenance Cost of [During Standby Phase] (Unchainable). Eg, "Armor Exe" etc
-Activate Trigger effect of [During Standby Phase] (Chainable). Eg, "Inspection", "Minor Goblin Official", "Mirage of Nightmare" etc
-Resolve effect of [During Standby Phase] (Unchainable). Eg, "Vampire's Curse", "Snatch Steal" etc
-Spell Speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon" etc
-Give up priority

If Turn player does not has any card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, give up his/her priority and pass it to the Opponent. In this case, Opponent also does not has any card to activate or Maintenance Cost/effect to be resolved thus he/she needs to give up his/her priority (enter Step [3]).

If Turn player still has card to activate or Maintenance Cost/effect/Spell speed 2 card(s) to be resolved, Turn player may give up his/her priority and pass it to Opponent 1st so that they will resolve 1st. Opponent that holds priority can also give up his/her priority so that the Turn player will resolve 1st (No matter Opponent still has any cards that would like to activate or Maintenance Cost/effect to be resolved).

*During Standby Phase, each time after we finish resolved Maintenance Cost/effect/chain, we will have an Activation Timing. During the Activation Timing, we can open new chain by activate Trigger effect (Except [During Standby Phase]'s effect) and Spell speed 2 card. After the Activation Timing ended then only follow by Turn player to perform [Action that Turn player who holds priority can perform]


Step [3] End Standby Phase

------------------------------------------------------------------------------------------------------------
Main Phase 1

Step [1] Declaration of Start of Main Phase 1

If the effect of "Timeeater" etc that [Skip Main Phase 1] is applying, thus skip the resolve below and enter to Step [3].

Step [2] During Main Phase 1
<>Action(s) that Turn player can perform (free sequence):
-Normal Summon of Monster (Unchainable)
-Flip Summon of Monster (Unchainable)
-Special Summon of Monster (Unchainable)
-Switch Monster's Battle Position (Unchainable)
-Set of Spell or Trap card (Unchainable)
-Activate Monster effect (Chainable)
-Activate Spell or Trap card (Chainable)
-Activate Spell or Trap card's effect (Chainable)
-Declaration of End of Main Phase 1, give up priority and pass it to the Opponent player

<>Action(s) that Opponent player who holds priority due to Turn player gave up his/her priority can perform:
-Activate Spell speed 2 and above card (If card is activate and as soon as the end of chain resolved the priority will pass back to Turn player again. After that, the Turn is remains in the Main Phase 1, thus Turn player can either perform action above or declare End of Main Phase 1 again)
-Give up priority (Enter Step [3])

[Resolve of Normal Summon,Flip Summon,Special Summon of Monster(Unchainable)]
Normal Summon:face-up Normal Summon (Summon), face-down Normal Summon (Set)
Flip Summon:Manually switch the Battle Position of face-down Monster into face-up attack position by Turn player
Special Summon:Conditional Special Summon Monster such as "Blue Eyes Shining Dragon", "Dark Armed Dragon" etc; Monster that can appear by Special summon such as "Cyber Dragon" etc; Synchro Summon/Fusion Summon/Ritual Summon of Monster such as "Stardust Dragon", "Elemental Hero Absolute Zero"," etc

1 Declaration for Normal Summon/Flip Summon/Special Summon of Monster

2 Fullfill the condition for Monster's Normal Summon/Flip Summon/Special Summon. Eg, Advanced Summon for Monster that has Star Level 5 and above, Monster that required release of specific monster on the field such as "Blue Eyes Shining Dragon", Monster that required out of play of specific monster in the graveyard such as "Megarock Dragon", Monster that required out of play specific monster on the field such as "XYZ-Dragon Cannon"
-Mandatory Trigger effect's cards that has fullfill activation condition such as "Sangan","Black Pendant","Soul Absorption" etc will be activate during the Activation Timing of Monster's [When successfully Normal Summon, Flip Summon, Special Summon]
-Continuous effect's cards that has fullfill activation condition such as "Skull Invitation" will be apply during this Timing
-Non-Mandatory Trigger effect that has fullfill activation condition such as "Peten the Dark Clown" will not activate during this Timing.

3 When you want to perform Normal Summon (from hand), Flip Summon (from field), Special Summon (from deck, hand etc) of Monster from whatever place, you must reveal it to the Opponent 1st (If face-down Normal Summon then no need to reveal it to the Opponent)

-Before the Monster reach the field,it will be consider as belongs to no where(Monster that targetted by "Mind Control","Nightmare Wheel" etc will not lose its relationship with the "Mind Control","Nightmare Wheel" etc even though the targetted monster Flip Summon)

4 Activation Timing for negating the Summon of Monster

Chain 1 "Solemn Judgment", "Solemn Warning", "Horn of Heaven", "Royal Oppression" etc
Chain 2 If card that negate Summon is activate, Spell speed 2 and above cards can chain to it.
-If "Solemn Judgment", "Solemn Warning", "Horn of Heaven" or "Royal Oppression" is activated, you can chain it with Counter Trap card such as "Seven Tools of the Bandit" etc.
-If face-down "Royal Oppression" or face-up "Royal Oppression"'s effect is activated, card that does not has specific Activation Timing can be chain to it.
*If there are no card that can negate Summon activate during that time,card(s) that does not has specific Activation Timing such as "Mystical Space Typhoon","Dust Tornado" etc cannot be activate and as Chain 1.

-Summon of Monster that negated will be considered as destroy and sent from no where to the graveyard.
Monster's effect that activate when it send from the field to the graveyard such as "Sangan" etc will not activate.
Monster's effect that activate when it send from the hand to the graveyard such as "Despair from the Dark" etc will not activate.
Monster's effect that does not has specific activation condition of [destroy from where/sent from where to the graveyard] such as "Sacred Phoenix of Nephthys","Light and Darkness Dragon" etc can be activate.

[Situation A]If Summon of Monster did not negated
5 Monster that Summon is landed on the field,Normal Summon/Flip Summon/Special Summon of Monster is consider as successful

6 Continuous effect is applying

7 Activation Timing for card/effect
Activation Timing of [When it successfully Normal Summon/Special Summon] (In the case of Normal Summon/Special Summon)
Priority sequence for activation of card/effect (Form a group of chain)
Chain 1 Turn player Mandatory Trigger effect. Eg, "Breaker the Magical Warrior", "Grave Ohja", "Precious Cards from Beyond", "Sangan", "Black Pendant", "Soul Absorption" etc
Chain 2 Non-Turn player Mandatory Trigger effect. Eg, "King Tiger Wanghu", "Sangan", "Black Pendant", "Soul Absorption" etc
Chain 3 Turn player Non-Mandatory Trigger effect. Eg, "Marauding Captain", "Mobius the Frost Monarch", "Chaos Dark Magician" etc
Chain 4 Non-Turn player Non-Mandatory Trigger effect. Eg, "Phantom Dragon", "Dragon Ice" etc
Chain 5 Turn player's Monster Ignition effect (Can only activate in Main Phase and nothing has occupy Chain 1). Eg, "Cannon Soldier", "Exiled Force", "Tribe-Infecting Virus", "Snipe Hunter", "Card Trooper" etc
Chain 5 Turn player Mandatory Spell speed 2 and above card. Eg, "Doomcaliber Knight", "Light and Darkness Dragon" etc
Chain 6 Non-Turn player Mandatory Spell speed 2 and above card. Eg, "Doomcaliber Knight", "Light and Darkness Dragon" etc
Chain 7 Random activation of Spell speed 2 and above card. Eg, "Torrential Tribute", "Bottomless Traphole", "Mystical Space Typhoon", "Ring of Destruction", "Book of Moon", "Shrink" etc

Activation Timing for [When successfully Flip Summon] (In the case of Flip Summon)
Priority sequence for activation of card/effect (Form a group of chain)
Chain 1 Turn player Reverse Monster effect or Mandatory Trigger effect. Eg, "Apprentice Magician", "Tsukuyomi", "Nightmare Penguin", "Mask of Darkness", "Mysterious Puppeteer" etc
Chain 2 Non-Turn player Mandatory Trigger effect. Eg, "Mysterious Puppeteer", "Stumbling" etc
Chain 3 Turn player Non-Mandatory Trigger effect. Eg, "Spirit Caller", "Manju of the Ten Thousand Hands", "Sonic Bird" etc
Chain 4 Non-Turn player Non-Mandatory Trigger effect.
Chain 5 Turn player Monster Ignition effect (Can only activate in Main Phase and no Trigger effect and Reverse effect activate in this time). Eg, "Snipe Hunter", "Brionac,Ice Boundary Dragon", "Chaos Sorcerer" etc
Chain 6 Spell speed 2 and above card. Eg, "Torrential Tribute", "Trap Stun", "Trap Hole", "Divine Wrath" etc

[Situation B]If Summon/Special Summon of Monster was negated
5 Activation Timing for failed of Normal Summon/Flip Summon/Special Summon. Eg, Mandatory Trigger effect card that has fullfill activation condition before Summon is successful such as "Sangan", "Black Pendant", "Soul Absorption" will activate during this time

*During Main Phase 1, every time after we perform action that is unchainable, we will have an Activation Timing. During the Activation Timing, we can activate Trigger effect/reverse effect/Ignition effect (No Trigger effect and reverse effect activate) and Spell speed 2 and above card. Eg, After you set a Spell or Trap card, Opponent can activate "Mystical Space Typhoon" to destroy the Spell or Trap card that you set (Activation timing of [When you set the Spell or Trap card on the field]).

*During Main Phase 1, every time after the end of chain resolved, we will have an Activation Timing. During the Activation Timing, we can activate Trigger effect/reverse effect/Ignition effect (No Trigger effect and reverse effect activate) and Spell speed 2 and above card.

Step [3] End Main Phase 1
<>Select phase to enter:
-Battle Phase
-End Phase
----------------------------------------------------------------------------------------------------------
Battle Phase

Step [1] Start Step (Declaration of Start of Battle Phase)
-"Tualatin"'s [you controlled 2 or more monsters] will be identify and confirm during this Timing (Monster that appear after this will not be count in it)

<>Action(s) that Turn player who holds priority can perform:
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Give up priority and pass it to Opponent player

<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform:
-Activate Spell speed 2 and above card (After the chain has been resolved, priority will pass back to Turn player again). Eg, "Threatening Roar", "Magical Hats", "Waboku" etc
-Give up priority (End of Start Step)

<>Next Step after End of Start Step
-If Turn player control Monster(s) that able to perform attack on the field, then he/she can enter Step [2]Battle Step
-If Turn player does not has Monster(s) that able to perform attack or card that has effect of [Cannot perform Battle] such as "Sword of Revealing Light", "Threatening Roar" etc is applying, thus he/she enter Step [4] End Step

Step [2] Battle Step
<>Action(s) that Turn player who holds priority can perform:
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Declaration of Monster(s) Attack
-Declaration of End of Battle Step, give up priority and pass it to Opponent player

<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform:
-Activate Spell speed 2 and above card (After the chain has been resolved,priority will pass back to Turn player again). Eg, "Half Shut", "Magical Hats", "Waboku" etc
-Give up priority (End of Battle Step, enter Step [4])

[Resolve from Declaration of Monster(s) Attack until before entering Damage Step]
Sub-step 1 Declaration of Monster(s) Attack
-Select one Monster on the your field that able to perform Battle
-If card effect such as "Blue-Eyes Toon Dragon", "Insect Queen", "Panther Warrior", "Mist Valley Falcon", "Toll" etc is apply, it will be resolve during this time (Unchainable)

Card that is Mandatory Trigger effect and its activation condition has been fullfill such as "Sangan" will be activate [When XX declare Monster attack]
Card that is Continuous effect and its activation condition has been fullfill such as "Skull Invitation" will be apply during this Timing
Card that is Non-Mandatory Trigger effect and its activation condition has been fullfill such as "Peten the Dark Clown" will be activate when [When XX declare Monster attack]
Card that has fullfill activation condition such as "Michizure" can be activate [When XX declare Monster attack]
Sub-step 2 Attacking Monster's Attack Target
-Select one Monster on Opponent's field that able to be attack by your Attacking Monster as your Attack Target
-If Opponent "Patrician of Darkness"'s effect is applying,Attack Target will be choose by Opponent.

Sub-step 3 Resolve of effect after Declaration of Monster Attack
-face-up card's effect such as "Mirror Wall" etc will be apply during this time

Sub-step 4 Activation Timing of [During the declaration of Monster Attack],[When XX is selected as Attack Target/When it is attacked] (If Opponent's "Jetroid" is selected as Attack Target, Opponent can activate Trap card from his/her hand)
Priority Sequence (chain sequence) of card/effect (all will form a chain)
Chain 1 Mandatory Trigger effect that has fullfill activation condition such as "Sangan"
Chain 2 Turn player's Mandatory Trigger effect
Chain 3 Non-Turn player's Mandatory Trigger effect. Eg, "Prepare to Strike Back", "Fairy Box" etc
Chain 4 Turn player's Non-Mandatory Trigger effect. Eg, "Gravekeeper's Assailant", "VWXYZ-Dragon Catapult Cannon", "Spirit Ryu", "Exarion Universe" etc. If Chain 1 already occupy by other effect's activation, Trigger effect of "Gravekeepr's Assailant", "VWXYZ-Dragon Catapult Cannon", "Spirit Ryu", "Exarion Universe" cannot be activate during this time
Chain 5 Non-Turn player Non-Mandatory Trigger effect. Eg, "Ordeal of a Traveler" etc
Chain 6 Spell speed 2 and above card. Eg, "Mirror Force", "Dimensional Prison", "Magic Cylinder", "Negate Attack" etc

Sub-step 5 In Battle Step After declaration of Monster Attack
<>Action(s) that Turn player who holds priority can perform:
-Activate Trigger effect that can activate [During the Battle Phase] (Chainable).Eg, "Spirit Ryu", "Exarion Universe" etc
-Activate Spell speed 2 and above card (Chainable). Eg, "Mystical Space Typhoon", "Shrink" etc
-Give up priority and pass it to Opponent player

<>Action(s) that Opponent player who holds priority due to gave up of priority from Turn player can perform
-Activate Spell speed 2 and above card (After the chain has been resolved, priority will pass back to Turn player again (Turn player may once again gave up his/her priority)). Eg, "Half Shut", "Magical Hats", "Waboku" etc
-Give up priority (Enter Step [3])

Step [3] Damage Step
-When Damage Step ended, it will return back to Step [2] Battle Step

*Resolve for Cancel of Battle and Battle Replay
-After the chain finish resolved, if Attacking Monster cannot perform attack anymore (Monster's battle position changed to defence position due to "Zero Gravity" or affected by effect of unable to perform battle such as "Gravity Bind"), thus attack will be cancel (However, card such as "Total Defense Shogun" etc that allow to attack even though it is in defense position, its attack will not be cancel and it goes on)
-Attacking Monster that affected by effect of unable to perform battle such as "Gravity Bind" will be considered as [Attacking Monster] before the chain finish resolved.
-Attacking Monster that changed to defence position due to "Zero Gravity" will not be considered as [Attacking Monster] before the chain finish resolved.

Example:
During the declaration of Attack of "Blackwing-Shura the Blue Flame", Opponent chain the Monster's attack with
Chain 1 "Sakuretsu Armor"
Chain 2 Turn player activated "Zero Gravity"
Working Backward
Chain 2 "Zero Gravity"'s effect resolved 1st, "Blackwing-Shura the Blue Flame" switched to defense position
Chain 1 "Sakuretsu Armor"'s effect start resolved, defence position's "Blackwing-Shura the Blue Flame" will not considered as [Attacking Monster], thus effect of "Sakuretsu Armor" will not activated.
When all the chain finish resolved, "Blackwing-Shura the Blue Flame" is unable to perform battle due to the changed of its Battle position, thus the attack will be cancelled.

-If there is a change of number of Monster on Opponent's field/Opponent's Monster leave from the field/Attack Target cannot be attack/etc in a set of chain to be resolved, after the Activation Timing of end of chain resolved, there will be a Battle Replay occur and it will back to Sub-step 2 Attacking Monster's Attack Target
-If Battle Replay occur and re-select new Attack Target, this Timing is no more consider as Activation Timing of [When you declare Monster Attack], thus card(s) that can only activate [When Monster Attack]/[When XX declare Monster Attack] cannot be activate.
-The Timing of after re-select Attack Target will be consider as Activation Timing of [When XX is selected as Attack Target], thus if "Jetroid" is selected as Attack Target, controller of "Jetroid" can use this timing to activate Trap card from the hand card
 
Step [4] End Step (Declaration of End of Battle Phase)
<>Action(s) that Turn player who holds priority can perform (separate activate/resolve, free sequence):
-Trigger effect that activate [During End of Battle Phase], [During End Step] (Chainable). Eg, "Red-Moon Baby", "Sword Hunter", "Gladiator Beast Laquari" etc
-Resolved effect of [During End of Battle Phase], [During End Step] (Unchainable). Eg, "Goblin Attack Force", "Giant Orc", "Indomitable Fighter Lei Lei" etc. Effect of "After the Struggle" resolved, both player's monster(s) that have been involved in damage calculation are destroyed during the End Step of the turn
-End of effect of [Until End of Battle Phase], [Until End Step] (Unchainable). Eg, end of effect of Increasing ATK/DEF point of "Spirit Ryu", Monster ATK/DEF point back to Original ATK/DEF point
-Spell speed 2 and above card(s)
-Give up priority

If you do not have any card(s) to activate or resolve of effect/Spell speed 2 and above card, thus you must pass your priority to your Opponent.
If you still have card(s) to activate or resolve of effect/Spell speed 2 and above card, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st.

<>Action(s) that Opponent player who holds priority can perform (free sequence, each time after a resolve finish the priority need to pass back to Turn player):
-Trigger effect that activate [During End of Battle Phase], [During End Step] (Chainable). Eg, "Red-Moon Baby", "Sword Hunter", "Gladiator Beast Laquari", "Helpoemer" etc
-Resolved effect of [During End of Battle Phase], [During End Step] (Unchainable). Eg, Effect of "Magical Hats" resolved, Spell or Trap card that treatened as monster(s) are destroyed during the End Step of the turn
-End of effect of [Until End of Battle Phase], [Until End Step] (Unchainable). Eg, end of effect that take control of Opponent's Monster such as "Magical Arm Shield", Monster return back to Original Controller
-Spell speed 2 and above card(s). Eg, "Dust Tornado", "Royal Oppression"
-Give up priority

If Turn player does not has any card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Turn player must pass priority to his/her Opponent. If Opponent also does not has any card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Opponent must gave up priority (Enter Step [5])

If Turn player still has card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st (No matter Opponent player still has anymore card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved).

*In the whole Battle Phase, every time after the effect/chain has been resolved we will have an Activation Timing. During the Activation Timing, we can open new chain to activate Trigger effect (Except effect of [During End of Battle Phase], [During End Step]) and Spell speed 2 and above card.After this Timing ended, then Turn player only able to perform [Action that Turn player who holds priority can perform]

Step [5] End Battle Phase

----------------------------------------------------------------------------------------------------------
Main Phase 2
Refer to Main Phase 1
*No Battle Phase is allow to enter since it has been conducted thus it will enter End Phase

---------------------------------------------------------------------------------------------------------
End Phase

Step [1] Declaration of Start of End Phase

Step [2] During End Phase
<>Action(s) that Turn player who holds priority can perform (Free sequence, after each 1 resolve the priority will back to Turn player)
-Resolve of Maintenance Cost that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, "Spiritual Energy Settle Machine" etc
-Activation of Trigger effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Chainable). Eg, effect of Spirit monster(s) return back to hand, "Solar Flare Dragon", "Cyber Archfiend", "Stardust Dragon", "Greed" etc
-Resolve of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Fusion Monster(s) that Special Summoned by "Magical Scientist" is/are returned back to Extra deck, "Power Bond"'s LP damage, "Limit Removal"'s destroy Monster effect.
-End of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Opponent's Monster that take control by Turn player due to "Brain Wash" will return back to his/her Original Owner,"Shrink" etc that affected the Monster's ATK/DEF will end and Monster's ATK/DEF change back to original point
-Spell speed 2 and above card. Eg, "Mystical Space Typhoon", "Double Cyclone" etc
-Give up priority

If you do not have any card(s) to activate or resolve of effect/Spell speed 2 and above card, thus you must pass your priority to your Opponent
If you still have card(s) to activate or effect/Spell speed 2 and above card to be resolve, you may gave up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also gave up his/her priority, then Turn player will be resolve 1st.

<>Action(s) that Opponent player who holds priority can perform (free sequence, each time after a resolve finish the priority need to pass back to Turn player):
-Activation of Trigger effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Chainable). Eg, effect of Spirit monster(s) return back to hand, "Solar Flare Dragon" etc
-Resolve of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, "Last Turn" etc
-End of effect that perform [During End Phase], [During End Turn], [During End of End Phase] (Unchainable). Eg, Turn player's Monster that take control by Opponent due to "Enemy Controller" will return back to his/her Original Owner, "Shrink" etc that affected the Monster's ATK/DEF will end and Monster's ATK/DEF change back to original point
-Spell speed 2 and above card. Eg, "Royal Decree", "Double Cyclone" etc
-Give up priority

If Turn player does not has any card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Turn player must pass priority to his/her Opponent. If Opponent also does not has any card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, thus Opponent must give up priority(Enter Step [3])

If Turn player still has card(s) to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved, you may give up your priority and pass it to Opponent so that Opponent resolve it 1st. If the Opponent player also give up his/her priority, then Turn player will be resolve 1st (No matter Opponent player still has anymore card to activate or Maintenance Cost/effect/Spell speed 2 and above card to be resolved).

*In the whole Battle Phase, every time after the effect/chain has been resolved we will have an Activation Timing. In the Activation Timing, we can open new chain to activate Trigger effect (Except effect of [During End Phase]) and Spell speed 2 and above card. After this timing finish, then Turn player only able to perform [Action that Turn player who holds priority can perform]

Step [3] Hand card Adjustment
<>If Turn player's hand card number exceed 7 or above,Turn player need to select hand card to discard until the number of hand card is 6
-If "Hieroglyph Lithograph"'s effect is applying,hand card number exceed 8 or above then Turn player need to select hand card to discard until the number of hand card is 7
-If "Enervating Mist"'s effect is applying,hand card number exceed 6 or above then Turn player need to select hand card to discard until the number of hand card is 5
-If "Infinite Cards"'s effect is applying,there will be no Hand Size Limit thus no need to perform hand card discard

<>Effect that resolve after discarding hand card (Unchainable)
-Continuous effect that has fullfill activation condition such as "Skull Invitation" will be apply during this time

<>Activation Timing of [When discarding]
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 Trigger effect will be activate during this Timing (Except effect of [During End of Turn], [During End Phase], [During End of End Phase]). Eg, "Manticore of Darkness", "Peten the Dark Clown", "Stardust Dragon", "Assault Stardust Dragon", face-up "Forced Requisition" etc
*During hand card adjustment, if you discard "Manticore of Darkness" to the graveyard then its effect can be activate during this Timing (Others "Manticore of Darkness"'s effect cannot activate)

Chain 2 Spell speed 2 and above card. Eg, "Divine Wrath", "Royal Oppression", "Raigeki Break", "Trapdust Shoot" etc
*During the Activation Timing of [When discarding], if there are no card/effect that has fullfill activation condition activate during that time, "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1

<>Activation Timing after end of chain resolved
Priority Sequence(chain sequence) of card/effect(all will form a chain)
Chain 1 Trigger effect activate during this Timing (Except effect of [During End of Turn], [During End Phase], [During End of End Phase]). Eg, "Card of Safe Return" (If "Manticore of Darkness", "Stardust Dragon" is Special Summon) etc

Chain 2 Spell speed 2 and above card.Eg,"Divine Wrath","Royal Oppression","Raigeki Break","Trapdust Shoot" etc
*If there are no card/effect that has fullfill activation condition activate during that time, "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1

-Every time after end of chain resolved,we can open chain to activate Trigger effect and Spell speed 2 and above card during the Activation Timing.
*If there are no card/effect that has fullfill activation condition activate during that Timing, card(s) such as "Mystical Space Typhoon", "Ring of Destruction" that does not has specific Activation Timing cannot activate as Chain 1

<>The timing will end if there are nobody activate card/effect as Chain 1 after end of chain resolved.The following will be perform:
-If number of hand card more than Hand Size Limit,then back to Step [3]
-If number of hand card does not exceed the Hand Size Limit,enter Step [4]

Step [4] End of End Phase(End of Turn, Enter Next Player's Turn)
---------------------------------------------------------------------------------------------------------
This topic does not discuss much about the Damage Step and I gonna share it next time. For further understanding of this topic, please download the pdf file Yugioh Phases Resolve (English Version). For those that more familiar with Chinese/Mandarin, please download the pdf file 回合流程处理 (Chinese Version). Ok, that's all for today. Thanks for reading. Stay tuned for my next post.

Sunday, September 5, 2010

New Trend for OCG

Hey, guys! Unconsciously, we already enter the month of September 2010 and this also means that the September 2010 ban list is in effect. From the review of tournament result of last week Japan National Tournament which applying September 2010 ban list, the current major trend of OCG (Asian countries) decks are still Quickdraw Dandy, Blackwings and Machina. However, Flamvells are started becoming another new trend in the TCG (Western countries) due to the release of Hidden Arsenal 2.

Currently, lot of players are searching for the Dark Hole. Since this card has been banned for a long time thus the players would found some sort of difficulty to search for it. Dark Hole has become a requisite in every deck during this moment due to its effectiveness in destroying monsters on the field and it is costless compare with Lightning Vortex. During this moment, monsters are far more easy to leave from field or stand on the field than before due to popularity of cards such as Fissure, Smashing Ground, Dark Hole, Bottomless Trap Hole, and Torrential Tribute. 

Thus, cards such as Drill Warrior, Stardust Dragon and Dark Ninja are very useful during this time. Drill Warrior allows itself to remove from the play before opponent turn and return back to the field during its owner's turn. This make it very useful against usage of cards such as Fissure, Smashing Ground and Dark Hole from the opponent. Besides, Starlight Road also very useful against popular cards such as Gladiator Beast Gyzarus, Black Rose Dragon, Dark Hole, Lightning Vortex, Torrential Tribute and Icarus Attack. The usage of Starlight Road also means
the occurrence of Stardust Dragon will far more frequent than before.

Apart from that, without the occurrence of Heavy Storm in all kind of deck, most of the players started focuses on the usage of trap cards such as Dimensional Prison, Magic Cylinder, Starlight Road and Solemn Warning. As a result, Cyber Dragon is quite important during this moment due to its special summon ability. Besides that, Gladiator Beast may regain their power during this moment due to the ban of Heavy Storm. Gladiator Beast are very reliable with the Magic and Trap cards thus the GB players can set their Magic or Trap cards more frequently and no need to worry for the occurrence of Heavy Storm. With the release of Extra Pack 3 in Asia, the X-Saber deck will become quite popular in certain countries even though Rescue Cat has been banned during this moment.

Blackwings are still not much affected by the new ban list due to the replacement of Heavy Storm with their specialized "Heavy Storm" that is Delta Crow - Anti Reverse. Furthermore, Blackwings will gain some new supported cards from Crow Duelist Pack during this October. Another new trend of deck that might rage in Asia in this period is Synchron deck. Synchron deck is a deck consists of Synchron-named monster which used by the Yu-Gi-Oh! 5D's main character, Yusei. The Synchron deck contained Synchron-named monsters such as Junk Synchron, Quickdraw Synchron, Drill Synchron and others. This deck is very reliable on synchro summon and the variety of synchro monster is far more richer compare with other series synchro monsters. The release of Tuning in STBL also enhance the synchro summon of Synchron monsters.

At the mean time, the Dragunity deck which just released 2 months ago in Asia has become weak due to the rulings of several Dragunity cards has been changed especially Dragunity Aklys. Its effect of destroying card on the field cannot be activate unless it is send to graveyard when it is the equipped equip card on the field. This also means that cards such as Book of Moon, any cards that can destroy its equipped monster or even battle destroy will stop this card from functioning. Thus, Dragunity deck sure will have some impact and less frequent to see it play in the tournament.

Ok, that's all for today. Please stay tuned for my next post. Thanks for reading.

Wednesday, August 18, 2010

Yu-Gi-Oh! September 2010 Ban List


Hey, guys. I just received the latest Yu-Gi-Oh! September 2010 ban list from a forum. Cards that are listed in the below are just the cards that was changes in the current ban list.

Forbidden/Banned Cards:
Substitoad
Rescue Cat
Heavy Storm
Brain Control

Restricted/Limited Cards:
Trishula, Ice Boundary Dragon
Infernity Launcher
Black Whirlwind
Monster Reborn
Dark Hole
Royal Oppression

Semi-Restricted/Limited Cards:
Chaos Sorcerer
Snipe Hunter
Mystical Space Typhoon
Ojama Trio
Magic Cylinder

No more restricted/limited Cards:
Black Rose Dragon
Cyber Dragon
Goblin Zombie
Treeborn Frog
United We Stand
Royal Decree

1st, I will discuss regarding the Forbidden Cards. From the new ban list, we can see that the Frog deck almost powerless because one of the key card, Substitoad already been banned thus Frog deck will be hardly to see anymore during the apply of the new ban list. Next, rescue cat no more as a supportive/key card for X-saber, Gladiator Beast, Beast and Cat Synchro anymore. The most unexpected card listed in the forbidden list is Heavy Storm. This means that no more afraid of OTK because almost every OTK need the supportive of Heavy Storm 1st. Then followed by Brain Control, another key card for OTK too.

For the Restricted Cards, finally we can see Infernity Launcher included in this new ban list thus we will see no more 1 turn synchro 3 synchro monsters in Infernity deck. Another mill card synchro monster, Trishula also limited as 1 piece. Thus, OTK power becoming weaker temporarily. The released of Monster Reborn and Dark Hole are to replace the places of Heavy Storm and Brain Control. The restriction of Black Whirlwind also not much affected to Blackwings deck because Blackwings will gain new supportive cards by this year October.

Moreover, for the Semi-Restricted Cards Chaos Sorcerer again return back to the Semi-restricted Card List. This means that Chaos deck will be more playable than before. The released of Ojama Trio is due to the released of Black Rose Dragon from the Restricted Card List. The released of Magic Cylinder also means the deck that playing Offensive Defense such as Chain Burn deck become more powerful.

Lastly, for the unlimited cards, the most impressive cards in the list is Black Rose Dragon. This means that Starlight Road will be the most familiar card in all deck during this period. Furthermore, Cyber Fusion deck can regain their power after this since the release of Cyber Dragon from the Semi-Restricted list.

Ok, that's all for today. Wish you guys have a good mood after checking this new ban list. Thanks for reading this post.

Monday, August 16, 2010

2010 Yu-Gi-Oh! Trading Card Game World Championship


Hello, ladies and gentlemen. I just received a latest result of 2010 Yugioh World Championship. The new Yu-Gi-Oh! world champion is Galileo De Obaldia from Panama and the 1st runner up is Vincent Paglia from the USA. Then followed by Kei Kuwano from Japan and 3rd runner-up winner is Tae Woo Kim from South Korea.

Our new world champion, De Obaldia is the duelist who played Frog OTK deck and Paglia played Blackwing deck. Whereas Kei Kuwano played Herald of Perfection deck and Tae Woo Kim played Blackwing deck too. During the semi-final, De Obaldia able to win over Kei Kuwano's Herald of Perfection to enter to the final of Yu-Gi-Oh! World Championship and this also shows that his deck is quite stable against this kind of lockdown deck.

As we can see from the above, Blackwings are still able to enter until the final of Yu-Gi-Oh! World Championship before lose to the deck of Frog OTK. This can shows that Blackwings are still strong enough although some of the cards such as Black Whirlwind and Allure of Darkness are listed in the March 2010 ban list. The winning of Frog OTK deck also means that this type of deck will spread to the Yu-Gi-Oh! world in no time.

However, this situation may not be see so often after this year September due to the September 2010 ban list gonna release soon. Thus, let us wait for the release of ban list and check for the new trend of Yu-Gi-Oh! trading card game. Once again, let us welcome Galileo De Obaldia for becoming our Year 2010 Yu-Gi-Oh! Trading Card Game World Champion.

Ok, that's all that I would like to share for today. Thanks for reading and please stay tuned for my new post of September ban list.

Saturday, August 7, 2010

Which cards should be in the September 2010 ban list?


The September ban list is gonna release soon and let us predict which cards should be included in the September 2010 ban list. First, we should check out the current trend of decks which most actively appear in the OCG environment. The major trend of deck actively appear in OCG are Monarch Frog, Frog FTK, Frog Synchro, Infernity, Blackwing, Machiners, Quickdraw Dandy, and Lightsworn. Then only followed by Dragunity, Cat Synchro, Gladiator-Beast, Light Beat Down, E.Hero, Fabled and other decks.

From the above deck lists, I had selected several key cards from those deck and I listed them as below:
1. Infernity Necromancer
2. Infernity Archfiend
3. Subtitoad
4. Swap Frog
5. Ronintoadin
6. Judgment Dragon
7. Lumina, Lightsworn Summoner
8. Dandylion
9. Battle Fader
10. Dark Simorgh
11. Machina Gearframe
12. Machina Fortress
13. Trishula, Ice Boundary Dragon
14. Elemental Hero Absolute Zero
15. Black Whirlwind
16. Infernity Launcher
17. Pot of Duality
18. Miracle Fusion
19. Royal Oppression

These few cards are the key card in those major trend decks and the insertion of these cards into the September 2010 ban list would affected their deck. For Infernity deck, their key cards are Infernity Archfiend and Infernity Launcher. With both of them, Infernity player can crush their opponent easily through synchro summon 3 Trishula, Ice Boundary Dragon in a turn. As a result, Trishula also may listed in the ban list due to the Top Appearance in most of the OCG decks. Dark Simorgh also very important for Infernity because it is the one who help milling Infernity Archfiend from the deck to the graveyard.

Even though Blackwing has a bit of weaker than before but their deck always appeared in the Top Deck List and OCG gonna release the Crow Duelist Pack and this means that Blackwing will become more commercial to all the OCG players. Thus they may listed in the September 2010 ban list. Frog's key cards basically are consist of Subtitoad, Swap Frog and Ronintoadin. The major key card in Frog deck is Subtitoad which help to build Frog barrier to protect player's monster from been attack by opponent's monster. If Subtitoad is limited, then Frog deck would a bit harder to win against most of the decks such as Blackwing and Infernity.

For Quickdraw Dandy, as you can see the key card of the deck is Dandylion and it also one of the key card for synchro summon Trishula. Royal Oppression may also listed in the list due to the release of new continuous trap card in Starstrike Blast which is Vanity Space. Vanity Space helps to prohibit special summon/synchro summon from happening when it remains face-up on the field.

Ok, the rest of the card's combo you guys can found from Yugioh Wikia by typing those deck name in the web page. That's all I would like to share to you guys. Thanks for reading.

Friday, July 23, 2010

Starstrike Blast is Coming!


Hey, guys!Although I have start my study recently but I still wanna discuss about the latest good cards to you guys. This time I will discuss about Starstrike Blast(STBL) that already released on 17 July 2010 for OCG. This booster pack is the 7th series of Yugioh Official Card Game and its cover was shooting star dragon. This booster pack also included some useful cards such as Swift-attacking Scarecrow which has the effect similar to battle fader but lack of the ability to special summon on the field. Its full effect is when your opponent declare direct attack, you can send this card to the graveyard to end this turn battle phase.

Moreover, this booster still included the supported cards for scrap monsters especially scrap searcher. There also included a new series of monsters card such as Karakuri which is a whole
new series of machine type monsters. Karakuri is a series of machine monster which has the first effect of Berserk Gorilla which was it must declare attack when it was able to attack. Apart from that, most of the Karakuri's monster will change to defense position if opponent selected attack position Karakuri's monster as target of attack then it will automatically switch itself to face-up defense position. Most of the Karakuri's monster has special effect such as special summon Karakuri's name monster to the field and others.

Furthermore, I would like to recommend a whole new card for Blackwing players that is the Black Back which was a useful card for Blackwing deck because this is a Blackwing version monster reborn but it can only revive Blackwing monster which has attack point not more than 2000 and it also not allowed the user of this card to normal summon anymore in this turn. Watt monster also has new supporting cards in this booster pack.

Next good card will be the Scar-Red Nova Dragon and Formula Synchron. Scar-Red Nova Dragon is much more better than Shooting Star Dragon and its effect is quite useful compare with Shooting Star Dragon. It also far more easy to synchro summon compare with Shooting Star Dragon because its star level are far more higher compare with Shooting Star Dragon and its synchro summon condition is far more easy because it just required 2 tuner monster and Red Daemon's Dragon. Formula Synchron is a whole new concept of synchro summon monster. It allows the owner of this card to synchro summon synchro monster in opponent's turn and its effect for synchro summon is consider as not a cost whereas is part of its effect. It also allows the owner to draw a card when it successfully synchro summon. Thus, this card would be a good card for all players whose focusing on synchro summon.

Okey, my discussion will end at here. Thanks for the reading. Have a nice day, guys.

Friday, June 25, 2010

Prediction Result of Malaysia's National Tournament 2010


Still left with 2 more days then is Malaysia's National Tournament.These few days is the most exciting and tension period for all Yugioh players in Malaysia.This is because they need to prepare for this Sunday's National Tournament.

Haha.I will also go for this tournament since I still have free time before I started my new semester.Before the tournament day,I make some prediction result for you guys. Majority of the deck that would appeared in the tournament will be consist of Blackwing, Machine, Quick Dandy, and Infernity.Apart from that,we might see some minority decks such as Watt, Beast Synchro, Gladiator Beast and Lightsworn deck occur in this tournament.

Most of the time,you guys would face with this kind of deck.In order to take good advantage against your opponent,you guys should prepare a good side deck.A good side deck can against most of the current trend decks that I have listed above.At here,I would give some suggestion to you guys so that you guys can have some idea on how to build your side deck.Most of the popular cards that would included in the side deck are D.D. crow, Lightning Vortex, Royal Oppression, Trap Stun, Dust Tornado, Fissure, Consecrated Light, Effect Veiler, some OTK prevention cards and even some good synchro monsters.

I predicted that Blackwing deck will appear in the semifinal and even final.Another deck that may gain into the semifinal or even final would be Machine deck, then followed by Lightsworn. Oh!I almost forgot that Quick Dandy might be the next deck that will be in the list of semifinal since it quite powerful too.

Ok,guys.That's all for today.Hope you guys could make some use of my tips and gain a 7 color result in the tournament.

Thursday, June 17, 2010

27th June National Tournament


Hey,guys!The Malaysia Yu-Gi-Oh! National Tournament coming soon. Following are the details of it.

Date of Tournament:
27th June 2010(Sunday)

Time of Tournament:
10:00pm–6:00pm

Venue of Tournament:
SUNGEI WANG PLAZA KL (6TH FLOOR – NEXT TO GREEN BOX KARAOKE)

Tournament Format:Knock-out Basis


Champion will be represent Malaysia to Los Angeles for the Yu-Gi-Oh! World Championship 2010


SPECIAL NOTICE:

1. SD19 Dragunity Structure deck's exclusive cards are not allowed to use,reprinted cards are allowed.( I think so because it would less than one month it is released )


2.Korea and Upper card are not allowed in ALL Official tournaments. The tournament organizer will only allow original Konami Japanese or Asia English Version Official Card Game to be used in Official Tournament.

3.Only card game pack that comes together with Konami original software game products are allowed to be used in Official tournament. (Meaning Psp and any other game as long as is a product of Konami can be used)


4. Only original Konami Deck Protectors and Card Sleeves can be used in Official Tournament. Card Protector from Academy Duel Disks are not allowed to be used in tournament.[And also deck protector from starlight road duel disk eg: blue and gold are NOT allowed to use]


5. Double layer deck protector are allow provided the outer layer must be a transparent deck protector. And Players must use same color protectors for all decks and side decks.No markings allowed on protectors


6.Promo card which are reprinted in structure deck are allow or in any booster pack are allowed.

7. The following card game products are not allowed in this tournament:-

a) Academy Duel Disk
b) Card Pack from any Shueisha Magazine, Yu-Gi-Oh! comic or any other English magazines (V Jump, LE.)
c) Dual Terminal Card Pack
d) PP1 , PP2, PP3, PP4, PP8 and PP11


8. All deck size must be 40-60, Extra deck 0-15, Side Deck 0-15

9. All players are to bring their own playmat (ONLY YUGIOH PLAYMAT ARE ALLOW)

10. Any players who found cheating or changing of cards during in the tournament will be disqualify instantly.


11. Judges have all right to disqualify duelist who misconduct and rule violations


12. Judges decision is final


13. ALL THE PLAYERS MUST HAVE DUELIST ID TO JOIN,CLICK HERE TO APPLY
http://www.konami-asia.com/th/yugi5d/en/event/dk_duelist_id_apply.html

Prizes:

1st Prize
- Air ticket & Accommodation to United States to represent Malaysia to compete in the YUGIOH! WORLD CHAMPIONSHIP 2010! - Yugioh! Booster x 3 boxes - Promo Pack x 4 pc - Duelist Card Protector x 1 pc - Yugioh! Structure Deck x 1 pc - Yugioh! Tournament Medal x 1 pc - Konami Limited Prize x 1 pc

2nd Prize
- Yugioh! Booster x 2 box - Promo Pack x 3 pc - Duelist Card Protector x 1 pc - Yugioh! Tournament Medal x 1 pc - Konami Limited Prize x 1 pc

3rd Prize
- Yugioh! Booster x 1 box - Promo Pack x 2 pc - Duelist Card Protector x 1 pc - Yugioh! Tournament Medal x 1 pc - Konami Limited Prize x 1 pc

4th Prize - Yugioh! Booster x 1 box - Promo Pack x 1 pc - Duelist Card Protector x 1 pc - Konami Limited Prize x 1 pc

RULES & REGULATIONS:

1. This tournament is open to all Malaysians. Participants below the age of 21, will require authorization from their parents or legal guardian, in the event of winning any prizes involving overseas travel.


2. Entry forms are available at participating retail outlets. Photocopy of entry forms are allowed.


3. Proof of postage is not proof of receipt.


4. Participants are required to register themselves for the tournament latest before 9.30am. Seating arrangements and oppositions will then be designated and announced.


5. The Organizer holds all rights to the entries and will bear no responsibility for loss of personal belongings and/or personal injuries during the tournament.


6. The decisions of the judges are final and no correspondences will be entertained. The Organizer reserves the right to change /substitute any of the prizes at any time without prior notice.


7. For the 1st Prize winner, if under the age of 21, parents or legal guardian must produce a Release of Liability letter within three (3) working days of notification. Failure to do so may result in disqualification and an alternate winner will be selected. It is the sole responsibility of the winner’s parent or legal guardian to obtain necessary visa and other travel related documents. No compensation will be given should the winner failed to obtain such documents, regardless of circumstances.

The event host reserve all rights for the final decision.

That's all for today. Thanks for your reading.